The one who voted “not destroy the world” was the one I had design the game. (I’d intended it as a sort of doubleedged reward/punishment of “well, as the first unilateralist, you do get to design the game, but, you need to do it for a virtue you didn’t believe in.”)
The resulting thing didn’t quite work in the version they handed to us but was close enough that I feel pretty happy with the outcome.
The one who voted “not destroy the world” was the one I had design the game. (I’d intended it as a sort of doubleedged reward/punishment of “well, as the first unilateralist, you do get to design the game, but, you need to do it for a virtue you didn’t believe in.”)
The resulting thing didn’t quite work in the version they handed to us but was close enough that I feel pretty happy with the outcome.
Ah, thanks for clarifying that.