I can think of several rubbish ways to make a bunch of humans think that they all have high status,
Isn’t that what society currently does? Come up with numerous ways to blur and obscure the reality of where exactly you fall in the ranking, yet let you plausibly believe you’re higher than you really are?
Isn’t that what society currently does? Come up with numerous ways to blur and obscure the reality of where exactly you fall in the ranking, yet let you plausibly believe you’re higher than you really are?
Isn’t it that we each care about a particular status hierarchy? The WOW gamer doesn’t care about the status hierarchy defined by physical strength and good looks. It’s all about his 10 level 80 characters with maxed out gear, and his awesome computer with a Intel Core i7 975 Quad-Core 3.33Ghz cpu, 12GB of tri-channel DDR3, Dual SLIed GeForce GTX 260 graphics cards, 2 1TB hard drives, Bluray, and liquid cooling.
This issue came up on crookedtimber.org before in reply to a claim by Will Wilkinson that free market societies decrease conflict by having numerous different hierarchies so that everyone can be near the top in one of them. (Someone google-fu this?)
The CT.org people replied that these different hiearchies actually exist within a meta-hierarchy that flattens it all out and retains a universal ranking for everyone, dashing the hopes that everyone can have high status. The #1 WOW player, in other words, is still below the #100 tennis player.
Despite the ideological distance I have from them, I have to side with the CT.org folks on this one :-/
ETA: Holy Shi-ite! That discussion was from October ’06! Should I be worried or encouraged by the fact that I can remember things like this from so long ago?
The crooked timber post is here. On first glance it seems like a matter of degree: to the extent that there is such a universal ranking, it only fully defeats Wilkinson’s point if the universal ranking and its consequences are the only ranking anyone cares about. As long as different people care differently about (the consequences of) different rankings, which it seems to me is often the case, everyone can rise in their favorite ranking and benefit more than others are harmed.
ETA: though maybe the more hierarchies there are, the less good it feels to be #100 on any of them.
Okay, to substantiate my position (per a few requests), I dispute that you can actually achieve the state where people only care about a few particular hierarchies, or even that people have significant choice in which hierarchies they care about. We’re hardwired to care about status; this drive is not “up for grabs”, and if you could turn off your caring for part of the status ranking, why couldn’t you turn it all off?
Furthermore, I’m highly skeptical that e.g. the WOW superstar is actually fully content to remain in the position that being #1 in WOW affords him; rather, he’s doing the best he can given his abilities, and this narrow focus on WOW is a kind of resignation. In a way I can kind of relate: in high school, I used to dominate German competitions and classes involving math or science. While that was great, it just shifted my attention to the orchestra classes and math/debate competitions that I couldn’t dominate.
Now, you can dull the social influence on yourself that makes you care about status by staying away from the things that will make you compare yourself to the broader (e.g. non-WoW) society, but this is a devil’s bargain: it has the same kind of effect on you as solitary confinement, just of a lesser magnitude. (And I can relate there too, if anyone’s interested.)
I think the WOW superstar would, if he could, trade his position for one comparable to the #100 tennis player in a heartbeat. And how many mistresses does #1 in Wow convert to?
And how many mistresses does #1 in Wow convert to?
I don’t know about in-game WoW superstars, but I knew an admin of an “unofficial” Russian server of a major AAA MMORPG, and he said that basically all female players of that server he met in real life wanted to go to bed with him. This might have been an exaggeration, but I can confirm at least one date. BTW, I wouldn’t rate the guy as attractive.
In the 1990s I happened upon a game of Vampire (a live-action role-playing game) being played outdoors at night on the campus of UC Berkeley. After the game, I happened to be sitting around at Durant Food Court (a cluster of restaurants near campus) when I overheard one of the female players throw herself at one of the organizers: “How many experience points would I need to go to bed with you?” she asked playfully. (The organizer threw me a juicy grin on the side a few moments later, which I took as confirmation that the offer was genuine.)
I am guessing that in the environment of evolutionary adaptation, political success and political advantage consisted largely of things very much like being able to get a dozen people to spend an evening in some organized activity that you run.
ADDED. Now that I have had time to reflect, what she probably said is, “how many experience points do I get for . . .”, which is a wittier come-on than the one I originally wrote and which jibes with the fact that one of the organizer’s jobs during the game is to award experience points to players.
Interesting; I guess I underestimated the position of unofficial Russian WoW server admins in the meta-hierarchy—in part because I didn’t expect as many desirable Russian women to play WoW.
If the server population is a couple thousand players, and there are 5% of females among them, that leaves you with about 100 females, 10 of which will likely be attractive to you—and if you run a dozen servers or so, that’s definitely not a bad deal if you ask me :)
Take a less extreme version of the position you are arguing against: the WOWer cares about more than the WOW hierarchy, but the meta-hierarchy he sets up is still slightly different from the meta-hierarchy that the 100th best tennis player sets up. The tennis player wouldn rank (1st in tennis, 2nd in WOW) higher than (2nd in tennis, 1st in WOW), but the WOWer would flip the ranking. Do you find this scenario all that implausible?
It’s plausible, but irrelevant. The appropriate comparison is how the WoWer would regard a position
comparable [in status] to the #100 tennis player.
If he doesn’t yearn for a high ranking in tennis, it’s because of the particulars of tennis, not out of a lack of interest in a higher ranking in the meta-hierarchy.
Well, it’s not relevant if the WOWer would still rather be the 100th best tennis player and suck at WOW than his current position—which is plausible, but there are probably situations where this sort of preference does matter.
If he doesn’t yearn for a high ranking in tennis, it’s because of the particulars of tennis, not out of a lack of interest in a higher ranking in the meta-hierarchy.
He’s certainly interested in the meta-hierarchy, but why can’t he value the status gained from WOW slightly higher than the status gained from tennis, irrespective of how much he likes tennis and WOW in themselves?
Yes, I get that someone might plausibly not care about tennis per se. That’s irrelevant. What’s relevant is whether he’d trade his current position for one with a meta-hierarchy position near the #100 tennis player—not necessarily involving tennis! -- while also being something he has some interest in anyway.
What I dispute is that people can genuinely not care about moving up in the meta-hierarchy, since it’s so hardwired. You can achieve some level of contentedness, sure, but not total satisfaction. The characterization steven gave of the #1 WoW player’s state of mind is not realistic.
But we’re probably also wired to care mostly about the hierarchies of people with whom we interact frequently. In the EEA, those were pretty much the only people who mattered. [ETA: I mean that they were the only people to whom your status mattered. Distant tribes might matter because they could come and kick you off your land, but they wouldn’t care what your intra-tribe status was.]
The #1 WOW player probably considers other WOW players to be much more real, in some psychologically powerful way, than are professional tennis players and their fans. It would therefore be natural for him to care much more about what those other WOW players think.
But like I said earlier, that’s like saying, “If you live in solitary confinement [i.e. no interaction even with guards], you’re at the top of your hierarchy so obviously that must make you the happiest possible.”
You can’t selectively ignore segments of society without taking on a big psychological burden.
You can’t have high status if no other people are around. But high status is still a local phenomenon. Your brain wants to be in a tribe and to be respected by that tribe. But the brain’s idea of a tribe corresponds to what was a healthy situation in the EEA. That meant that you shouldn’t be in solitary confinement, but it also meant that your society didn’t include distant people with whom you had no personal interaction.
But from the perspective of an EEA mind, online interaction with other WoWers is identical (or at least extremely similar) to solitary confinement in that you don’t get the signals the brain needs to recognize “okay, high status now”. (This would include in-person gazes, smells, sounds, etc.) This is why I dispute that the WoW player actually can consider the other WoW players to be so psychologically real.
Ah—I’d been misreading this because I imagined the #1 WoW player would interact socially with other WoW players (“in real life”) like all of the WoW players I know do.
Well so far I’ve just been assuming ‘#1 WoW player’ is meaningful. As I understand it, there isn’t much to gain at the margins once you spend most of your time playing. Also, who says you can’t be on a computer and socializing? There’s plenty of time to look away from the computer while playing WoW, and you can play it practically anywhere.
Also, who says you can’t be on a computer and socializing?
Human psychology.
Your body can tell the difference between computer interaction and in-person interaction. Intermittently “socializing” while you try to play is still a very limited form of socializing.
I hang out with several people who play WoW at my place when they’re over. Other WoW players will spend time geeking out over their characters’ stats, gear, appearance, etc, and presumably our imaginary #1 would have less-dedicated groupies that would be interested in that sort of thing while he’s playing. Due to the amount of time spent travelling or waiting in queues, there are also a lot of times for traditional sorts of socialization—eating food next to other humans, throwing things at each other, whatever it is humans do. And WoW isn’t all that concentration-intensive, so it’s entirely possible to have a conversation while playing. And you can even play in the same room as other people who are in your group, and talk about the game in-person while you’re doing it.
Seriously: the Magic: the Gathering fanatic has social contact, but the lack of females in that social network has basically the same effect, in that it’s a more limited kind of social interaction that can’t replicate our EEA-wired desires.
Without going into too many personal details (PM or email me if you’re interested in that), for a while I lived a lifestyle where my in-person socialization was limited, as were most of my links to the broader society (e.g. no TV), though I made a lot of money (at least relative to the surrounding community).
I also found myself frequently sad, which was very strange, as I felt all of my needs and wants were being met. It was only after a long time that I noticed the correlation between “being around other people” and “not being sad”—and I’m an introvert!
Isn’t that what society currently does? Come up with numerous ways to blur and obscure the reality of where exactly you fall in the ranking, yet let you plausibly believe you’re higher than you really are?
Isn’t it that we each care about a particular status hierarchy? The WOW gamer doesn’t care about the status hierarchy defined by physical strength and good looks. It’s all about his 10 level 80 characters with maxed out gear, and his awesome computer with a Intel Core i7 975 Quad-Core 3.33Ghz cpu, 12GB of tri-channel DDR3, Dual SLIed GeForce GTX 260 graphics cards, 2 1TB hard drives, Bluray, and liquid cooling.
This issue came up on crookedtimber.org before in reply to a claim by Will Wilkinson that free market societies decrease conflict by having numerous different hierarchies so that everyone can be near the top in one of them. (Someone google-fu this?)
The CT.org people replied that these different hiearchies actually exist within a meta-hierarchy that flattens it all out and retains a universal ranking for everyone, dashing the hopes that everyone can have high status. The #1 WOW player, in other words, is still below the #100 tennis player.
Despite the ideological distance I have from them, I have to side with the CT.org folks on this one :-/
ETA: Holy Shi-ite! That discussion was from October ’06! Should I be worried or encouraged by the fact that I can remember things like this from so long ago?
The crooked timber post is here. On first glance it seems like a matter of degree: to the extent that there is such a universal ranking, it only fully defeats Wilkinson’s point if the universal ranking and its consequences are the only ranking anyone cares about. As long as different people care differently about (the consequences of) different rankings, which it seems to me is often the case, everyone can rise in their favorite ranking and benefit more than others are harmed.
ETA: though maybe the more hierarchies there are, the less good it feels to be #100 on any of them.
Okay, to substantiate my position (per a few requests), I dispute that you can actually achieve the state where people only care about a few particular hierarchies, or even that people have significant choice in which hierarchies they care about. We’re hardwired to care about status; this drive is not “up for grabs”, and if you could turn off your caring for part of the status ranking, why couldn’t you turn it all off?
Furthermore, I’m highly skeptical that e.g. the WOW superstar is actually fully content to remain in the position that being #1 in WOW affords him; rather, he’s doing the best he can given his abilities, and this narrow focus on WOW is a kind of resignation. In a way I can kind of relate: in high school, I used to dominate German competitions and classes involving math or science. While that was great, it just shifted my attention to the orchestra classes and math/debate competitions that I couldn’t dominate.
Now, you can dull the social influence on yourself that makes you care about status by staying away from the things that will make you compare yourself to the broader (e.g. non-WoW) society, but this is a devil’s bargain: it has the same kind of effect on you as solitary confinement, just of a lesser magnitude. (And I can relate there too, if anyone’s interested.)
I think the WOW superstar would, if he could, trade his position for one comparable to the #100 tennis player in a heartbeat. And how many mistresses does #1 in Wow convert to?
I don’t know about in-game WoW superstars, but I knew an admin of an “unofficial” Russian server of a major AAA MMORPG, and he said that basically all female players of that server he met in real life wanted to go to bed with him. This might have been an exaggeration, but I can confirm at least one date. BTW, I wouldn’t rate the guy as attractive.
In the 1990s I happened upon a game of Vampire (a live-action role-playing game) being played outdoors at night on the campus of UC Berkeley. After the game, I happened to be sitting around at Durant Food Court (a cluster of restaurants near campus) when I overheard one of the female players throw herself at one of the organizers: “How many experience points would I need to go to bed with you?” she asked playfully. (The organizer threw me a juicy grin on the side a few moments later, which I took as confirmation that the offer was genuine.)
I am guessing that in the environment of evolutionary adaptation, political success and political advantage consisted largely of things very much like being able to get a dozen people to spend an evening in some organized activity that you run.
ADDED. Now that I have had time to reflect, what she probably said is, “how many experience points do I get for . . .”, which is a wittier come-on than the one I originally wrote and which jibes with the fact that one of the organizer’s jobs during the game is to award experience points to players.
Interesting; I guess I underestimated the position of unofficial Russian WoW server admins in the meta-hierarchy—in part because I didn’t expect as many desirable Russian women to play WoW.
If the server population is a couple thousand players, and there are 5% of females among them, that leaves you with about 100 females, 10 of which will likely be attractive to you—and if you run a dozen servers or so, that’s definitely not a bad deal if you ask me :)
Take a less extreme version of the position you are arguing against: the WOWer cares about more than the WOW hierarchy, but the meta-hierarchy he sets up is still slightly different from the meta-hierarchy that the 100th best tennis player sets up. The tennis player wouldn rank (1st in tennis, 2nd in WOW) higher than (2nd in tennis, 1st in WOW), but the WOWer would flip the ranking. Do you find this scenario all that implausible?
It’s plausible, but irrelevant. The appropriate comparison is how the WoWer would regard a position
If he doesn’t yearn for a high ranking in tennis, it’s because of the particulars of tennis, not out of a lack of interest in a higher ranking in the meta-hierarchy.
Well, it’s not relevant if the WOWer would still rather be the 100th best tennis player and suck at WOW than his current position—which is plausible, but there are probably situations where this sort of preference does matter.
He’s certainly interested in the meta-hierarchy, but why can’t he value the status gained from WOW slightly higher than the status gained from tennis, irrespective of how much he likes tennis and WOW in themselves?
Yes, I get that someone might plausibly not care about tennis per se. That’s irrelevant. What’s relevant is whether he’d trade his current position for one with a meta-hierarchy position near the #100 tennis player—not necessarily involving tennis! -- while also being something he has some interest in anyway.
What I dispute is that people can genuinely not care about moving up in the meta-hierarchy, since it’s so hardwired. You can achieve some level of contentedness, sure, but not total satisfaction. The characterization steven gave of the #1 WoW player’s state of mind is not realistic.
But we’re probably also wired to care mostly about the hierarchies of people with whom we interact frequently. In the EEA, those were pretty much the only people who mattered. [ETA: I mean that they were the only people to whom your status mattered. Distant tribes might matter because they could come and kick you off your land, but they wouldn’t care what your intra-tribe status was.]
The #1 WOW player probably considers other WOW players to be much more real, in some psychologically powerful way, than are professional tennis players and their fans. It would therefore be natural for him to care much more about what those other WOW players think.
But like I said earlier, that’s like saying, “If you live in solitary confinement [i.e. no interaction even with guards], you’re at the top of your hierarchy so obviously that must make you the happiest possible.”
You can’t selectively ignore segments of society without taking on a big psychological burden.
You can’t have high status if no other people are around. But high status is still a local phenomenon. Your brain wants to be in a tribe and to be respected by that tribe. But the brain’s idea of a tribe corresponds to what was a healthy situation in the EEA. That meant that you shouldn’t be in solitary confinement, but it also meant that your society didn’t include distant people with whom you had no personal interaction.
But from the perspective of an EEA mind, online interaction with other WoWers is identical (or at least extremely similar) to solitary confinement in that you don’t get the signals the brain needs to recognize “okay, high status now”. (This would include in-person gazes, smells, sounds, etc.) This is why I dispute that the WoW player actually can consider the other WoW players to be so psychologically real.
Ah—I’d been misreading this because I imagined the #1 WoW player would interact socially with other WoW players (“in real life”) like all of the WoW players I know do.
Wouldn’t the #1 WoW player be spending most of his waking hours on a computer instead of socializing?
Well so far I’ve just been assuming ‘#1 WoW player’ is meaningful. As I understand it, there isn’t much to gain at the margins once you spend most of your time playing. Also, who says you can’t be on a computer and socializing? There’s plenty of time to look away from the computer while playing WoW, and you can play it practically anywhere.
Human psychology.
Your body can tell the difference between computer interaction and in-person interaction. Intermittently “socializing” while you try to play is still a very limited form of socializing.
What sort of thing did you have in mind? (Am I missing out?)
What in-person-socializing/WoW-playing hybrid did you have in mind? Because I’m missing out!
I hang out with several people who play WoW at my place when they’re over. Other WoW players will spend time geeking out over their characters’ stats, gear, appearance, etc, and presumably our imaginary #1 would have less-dedicated groupies that would be interested in that sort of thing while he’s playing. Due to the amount of time spent travelling or waiting in queues, there are also a lot of times for traditional sorts of socialization—eating food next to other humans, throwing things at each other, whatever it is humans do. And WoW isn’t all that concentration-intensive, so it’s entirely possible to have a conversation while playing. And you can even play in the same room as other people who are in your group, and talk about the game in-person while you’re doing it.
LAN party
In fairness, you also “knew” that half the folks playing Magic:the Gathering are female, and knew that was true of RPG conventions as well.
So I tend not to weight your personal experiences heavily. Please understand.
Forget the WOWer then, how about the M:tG fanatic?
Implementation issue. Oops, wrong cop-out! :-P
Seriously: the Magic: the Gathering fanatic has social contact, but the lack of females in that social network has basically the same effect, in that it’s a more limited kind of social interaction that can’t replicate our EEA-wired desires.
I’m interested. How can you relate? What was your situation?
Without going into too many personal details (PM or email me if you’re interested in that), for a while I lived a lifestyle where my in-person socialization was limited, as were most of my links to the broader society (e.g. no TV), though I made a lot of money (at least relative to the surrounding community).
I also found myself frequently sad, which was very strange, as I felt all of my needs and wants were being met. It was only after a long time that I noticed the correlation between “being around other people” and “not being sad”—and I’m an introvert!
Here is the article you are looking for
er… why?
ETA: my counter point would be essentially what steven said, but you didn’t seem to give an argument.
See my reply to steven.