Second: Saving a life isn’t a resource. Food, drugs, or a doctor’s time are resources. We don’t have 1-up mushrooms in our world.
I don’t know what a 1-up mushroom is, but for the life of me I can’t extract any meaning from this other than that you deny a connection between doctor’s time, drugs, and food and saving a life?
A 1-up mushroom is an object in the popular “Super Mario Bros.” video games, which gives the player an extra life (and does nothing else). My point here was that consequences such as “saving a life” are not resources. You can’t buy a life-saving; you can buy various things that have a good chance of having life-saving among their many consequences.
I don’t know what a 1-up mushroom is, but for the life of me I can’t extract any meaning from this other than that you deny a connection between doctor’s time, drugs, and food and saving a life?
A 1-up mushroom is an object in the popular “Super Mario Bros.” video games, which gives the player an extra life (and does nothing else). My point here was that consequences such as “saving a life” are not resources. You can’t buy a life-saving; you can buy various things that have a good chance of having life-saving among their many consequences.