In the game of life, the update speed is always once per generation. However, that doesn’t mean it has no concept of speed. In fact the system exhibits gliders with many different speeds.
This is not analogous. We are speaking of a complete system here.
It’s much the same with an intelligent agent’s update speed in response to evidence—some will update faster than others—depending on what they already know.
I have already addressed this. What you have called “update speed” is determined by current distribution.
I assure you that I could exhibit a GOL field that consisted entirely of gliders moving at c/2 - and then exhibit another GOL field that consisted entirely of gliders moving at c/4. These systems would have different characteristic speeds. Hopefully, you see the analogy now.
Just so. I never said otherwise. You already asked for clarification about whether I thought that the system’s “update speed” was to do with its prior Prob. Dist. - and I said that “yes”, it was.
This is not analogous. We are speaking of a complete system here.
I have already addressed this. What you have called “update speed” is determined by current distribution.
Re: “We are speaking of a complete system here”
I assure you that I could exhibit a GOL field that consisted entirely of gliders moving at c/2 - and then exhibit another GOL field that consisted entirely of gliders moving at c/4. These systems would have different characteristic speeds. Hopefully, you see the analogy now.
OK, sure. But then to continue the analogy, in the resulting speed is a function of the initial configuration. :)
Just so. I never said otherwise. You already asked for clarification about whether I thought that the system’s “update speed” was to do with its prior Prob. Dist. - and I said that “yes”, it was.