Incidentally, I once met Brian Moriarty at a party John Romero threw where I embarassed myself in front of or offended all of my childhood heroes, one after another, ending with Steve Wozniak.
I was talking to him about trends in text adventures, and said, “One great thing is that IF authors have gotten away from the idea that every game has to be about saving the world.”
He said something like, “Well, I happen to think that saving the world is not such a bad thing,” and went off in a bit of a huff. And then I remembered that he was the author of Trinity, which was about the Trinity test and saving the world from nuclear holocaust. (And was a really good game, BTW.)
Incidentally, I once met Brian Moriarty at a party John Romero threw where I embarassed myself in front of or offended all of my childhood heroes, one after another, ending with Steve Wozniak.
I was talking to him about trends in text adventures, and said, “One great thing is that IF authors have gotten away from the idea that every game has to be about saving the world.”
He said something like, “Well, I happen to think that saving the world is not such a bad thing,” and went off in a bit of a huff. And then I remembered that he was the author of Trinity, which was about the Trinity test and saving the world from nuclear holocaust. (And was a really good game, BTW.)