It proves that we can construct a game where the less intelligent player’s lack of intelligence is an advantage.
That’s pretty trivial. Any time you do something to avoid unpleasantness (e.g. not jump off the roof of a tall building), you can frame it as a game where you lose and some feature of the environment cast as an unintelligent player (e.g. gravity) wins.
That’s pretty trivial. Any time you do something to avoid unpleasantness (e.g. not jump off the roof of a tall building), you can frame it as a game where you lose and some feature of the environment cast as an unintelligent player (e.g. gravity) wins.