The human did something functionally equivalent to making binding commitments.
it’s UDP that is predictable
Nope, TCP :-).
(If you meant UDT or something of the kind: the claim being made in the OP is that a good implementation of UDT will be very good at predicting, not that it will be very predictable.)
It isn’t making a move that I suggested was equivalent to making a binding commitment. (In this case, it’s working out one’s best strategy, in the presence of a perfect predictor.) It’s equivalent in the sense that both have the effect of narrowing the options the other player thinks you might take. That’s not a good notion of equivalence in all contexts, but I think it is here; the impact on the game is the same.
Yes, there are situations in which UDT-as-understood-by-the-OP produces predictable results. That doesn’t mean that UDT (as understood etc.) Is consistently predictable, and it remains the case that the OP explicitly characterized the UDT-using agent as a superhumanly effective predictor.
In this case the human did not make any binding commitments.
Not to mention that it’s UDP that is predictable.
The human did something functionally equivalent to making binding commitments.
Nope, TCP :-).
(If you meant UDT or something of the kind: the claim being made in the OP is that a good implementation of UDT will be very good at predicting, not that it will be very predictable.)
Unless you want to screw around with terminology, making a move in a game is not “making a binding commitment”. It’s making a move.
Let’s look at the OP:
This is predicting the opponent’s response. Since UDT (according to the OP) does write down 1, the prediction is accurate.
UDT looks very predictable to me in this case.
It isn’t making a move that I suggested was equivalent to making a binding commitment. (In this case, it’s working out one’s best strategy, in the presence of a perfect predictor.) It’s equivalent in the sense that both have the effect of narrowing the options the other player thinks you might take. That’s not a good notion of equivalence in all contexts, but I think it is here; the impact on the game is the same.
Yes, there are situations in which UDT-as-understood-by-the-OP produces predictable results. That doesn’t mean that UDT (as understood etc.) Is consistently predictable, and it remains the case that the OP explicitly characterized the UDT-using agent as a superhumanly effective predictor.