I want to try Frisbee Go, modeled after Ultimate frisbee. Get a frisbee. Find a football field that you can mark up. Spray paint a 9x9 grid on it (or a finer grid if you dare). Have a Go board and stones off the field to keep “score” with. Divide the players into two teams of relatively equal physical and/or Go skill. Flip a coin for which team tosses first.
Teams start on opposite sides of the field. The first team tosses the frisbee toward the middle where it can be caught or picked up by the other team. An individual with possession of the frisbee must stay fixed in place; if they catch the frisbee while they are in motion, they must stop ASAP and return to where they caught it. An individual with possession of the frisbee may “toss” it or “tap” it.
Tossing a frisbee is throwing it so that another player might catch it. A tossed frisbee may be caught in the air by a member of the same team if there is at least a whole square of the grid between the tosser and catcher. A tossed frisbee may be caught in the air anywhere by a member of the other team as an interception. A frisbee that hits the ground before being caught, or that is caught ought of bounds, or that is caught by the same team too close to the tosser, results in a turnover.
Tapping a frisbee is touching it to the ground between one’s own feet without losing control of it. If the frisbee is tapped within a square corresponding to a legal playing point on the Go board, the team that tapped it places their color Go stone on that point. The teams return to the sides of the field, and the team that tapped tosses the frisbee to the other team. If the frisbee is tapped within a square corresponding to a illegal playing point, it results in a turnover.
(Physically skilled teams may be able to play multiple stones in a row, unlike in standard Go.)
The team that wins the Go part of the game wins the Frisbee Go game.
I want to try Frisbee Go, modeled after Ultimate frisbee. Get a frisbee. Find a football field that you can mark up. Spray paint a 9x9 grid on it (or a finer grid if you dare). Have a Go board and stones off the field to keep “score” with. Divide the players into two teams of relatively equal physical and/or Go skill. Flip a coin for which team tosses first.
Teams start on opposite sides of the field. The first team tosses the frisbee toward the middle where it can be caught or picked up by the other team. An individual with possession of the frisbee must stay fixed in place; if they catch the frisbee while they are in motion, they must stop ASAP and return to where they caught it. An individual with possession of the frisbee may “toss” it or “tap” it.
Tossing a frisbee is throwing it so that another player might catch it. A tossed frisbee may be caught in the air by a member of the same team if there is at least a whole square of the grid between the tosser and catcher. A tossed frisbee may be caught in the air anywhere by a member of the other team as an interception. A frisbee that hits the ground before being caught, or that is caught ought of bounds, or that is caught by the same team too close to the tosser, results in a turnover.
Tapping a frisbee is touching it to the ground between one’s own feet without losing control of it. If the frisbee is tapped within a square corresponding to a legal playing point on the Go board, the team that tapped it places their color Go stone on that point. The teams return to the sides of the field, and the team that tapped tosses the frisbee to the other team. If the frisbee is tapped within a square corresponding to a illegal playing point, it results in a turnover.
(Physically skilled teams may be able to play multiple stones in a row, unlike in standard Go.)
The team that wins the Go part of the game wins the Frisbee Go game.