It’s easy to forget that first person shooters already have plenty of game modes with strictly defined victory conditions that make fun to play watch matches. Team Fortress 2 has arena mode, which seems like it has very appropriate win conditions for a war game. Teams must eliminate each other, or capture a central point that unlocks after a set amount of time to win. It discourages fleeing and hiding if your team is mostly eliminated, because you’ll lose anyway when the point unlocks. In general all you should need is one clearly defined goal for at least one team, and a time limit.
I really like HPMoR style war games for a rationalist sport myself, using Airsoft or paintball, whichever comes out safest. One fun possibility is real life Trouble in Terrorist Town, which has the fun rationalist twist of trying to identify who the traitor(s) might be. I find the game incredibly fun to watch, which is something positive for a sport. Larger scale games with less betrayal mechanics might be more fun/interesting as well. War games is a very versatile specification for a sport, but should allow for consistent rules for specific tournaments or leagues.
It’s easy to forget that first person shooters already have plenty of game modes with strictly defined victory conditions that make fun to play watch matches. Team Fortress 2 has arena mode, which seems like it has very appropriate win conditions for a war game. Teams must eliminate each other, or capture a central point that unlocks after a set amount of time to win. It discourages fleeing and hiding if your team is mostly eliminated, because you’ll lose anyway when the point unlocks. In general all you should need is one clearly defined goal for at least one team, and a time limit.
I really like HPMoR style war games for a rationalist sport myself, using Airsoft or paintball, whichever comes out safest. One fun possibility is real life Trouble in Terrorist Town, which has the fun rationalist twist of trying to identify who the traitor(s) might be. I find the game incredibly fun to watch, which is something positive for a sport. Larger scale games with less betrayal mechanics might be more fun/interesting as well. War games is a very versatile specification for a sport, but should allow for consistent rules for specific tournaments or leagues.