I notice I get almost no type 0s/2bs at the end of this simulation.
The 0s quickly die out or (more rarely) ascend to 2a/2b, and the 2bs quickly ascend to 3.
(And this is before implementing the ‘3s kill everything in their path’ thing.)
I notice I get almost no type 0s/2bs at the end of this simulation.
The 0s quickly die out or (more rarely) ascend to 2a/2b, and the 2bs quickly ascend to 3.
(And this is before implementing the ‘3s kill everything in their path’ thing.)