You’re correct. Doing the ‘send it to a brick and mortar store and hope it sells’ stategy doesn’t work. You need a lot of developing and publishing muscle to pull it off. Not to say you don’t need the publishing muscle even if you go with free-to-play, but it’s certainly a lot easier to develop, and a lot easier to publish. It’s certainly a nice entry point for a startup, and one I’ll be taking a close look at.
By the way, using my name in your comment makes it feel very nice and personal. Well done. :)
You’re correct.
Doing the ‘send it to a brick and mortar store and hope it sells’ stategy doesn’t work. You need a lot of developing and publishing muscle to pull it off. Not to say you don’t need the publishing muscle even if you go with free-to-play, but it’s certainly a lot easier to develop, and a lot easier to publish. It’s certainly a nice entry point for a startup, and one I’ll be taking a close look at.
By the way, using my name in your comment makes it feel very nice and personal. Well done. :)