Thanks for the news! Did players automatically get reputation attached to them? It seems like it might be interesting to try to learn how to assign a reputation-like number, so as to get good equilibrium outcomes.
Yes, reputation was automatically updated each time step.
We thought it would make sense to decrease reputation for “unsustainable” and “violent” behaviors (e.g. over-harvesting apples, tagging other agents) and increase reputation for “sustainable” and “peaceful” behaviors. But these rules were all hardcoded.
Thanks for the news! Did players automatically get reputation attached to them? It seems like it might be interesting to try to learn how to assign a reputation-like number, so as to get good equilibrium outcomes.
Yes, reputation was automatically updated each time step.
We thought it would make sense to decrease reputation for “unsustainable” and “violent” behaviors (e.g. over-harvesting apples, tagging other agents) and increase reputation for “sustainable” and “peaceful” behaviors. But these rules were all hardcoded.