If you want this project to succeed, it’s probably best to JFDI. Take some small area, show how you think it should be taught. If people like it,I’m sure you could find people to help you. Even if you find enough volunteers now, it will be hard to agree on a common strategy / tools / programming languages etc. -- esp. for open-source projects, it’s good to lead by example.
Well, I do get the impression that your project requires tools that do not exist yet—so I suppose those have to be written. Anyway, if you just consider the parts that do not require programming, it would still be a good thing to create something people can look at, contribute to, etc.
It’s not at all clear what the best way to do computer-based math education is (at least not to me!). I think a good starting point would be for you to create some material to show your vision. If you can convince people with that, it will be much easier to find contributors.
If you want this project to succeed, it’s probably best to JFDI. Take some small area, show how you think it should be taught. If people like it,I’m sure you could find people to help you. Even if you find enough volunteers now, it will be hard to agree on a common strategy / tools / programming languages etc. -- esp. for open-source projects, it’s good to lead by example.
What makes you think I’m talking about programming anything? I thought I’d removed everything that could cause that impression.
Well, I do get the impression that your project requires tools that do not exist yet—so I suppose those have to be written. Anyway, if you just consider the parts that do not require programming, it would still be a good thing to create something people can look at, contribute to, etc.
It’s not at all clear what the best way to do computer-based math education is (at least not to me!). I think a good starting point would be for you to create some material to show your vision. If you can convince people with that, it will be much easier to find contributors.