I absolutely think it makes sense, I just don’t know if I endorse it. Maybe it’s context dependent; someone who just wants to write about the Nash equilibria of games won’t have any reason to distinguish these cases, and lumping them all under “Prisoner’s Dilemma” seems absolutely fine. But Iterated Prisoner’s Dilemma (in my sense) is probably a very different game from Iterated Too Many Cooks, but I’m not sure I’ve ever heard anyone talk about ITMC. And from a social perspective, “punish anyone who defects in a PD” makes sense but “punish anyone who doesn’t cook in TMC” risks leaving value on the table.
Maybe it would make sense to call them a “(something) Prisoner’s Dilemma” and a “(something else) Prisoner’s Dilemma” but I’m not sure what the somethings would be.
Maybe it would make sense to call them a “(something) Prisoner’s Dilemma” and a “(something else) Prisoner’s Dilemma” but I’m not sure what the somethings would be.
Later I used synergistic/discordant as these somethings.
I absolutely think it makes sense, I just don’t know if I endorse it. Maybe it’s context dependent; someone who just wants to write about the Nash equilibria of games won’t have any reason to distinguish these cases, and lumping them all under “Prisoner’s Dilemma” seems absolutely fine. But Iterated Prisoner’s Dilemma (in my sense) is probably a very different game from Iterated Too Many Cooks, but I’m not sure I’ve ever heard anyone talk about ITMC. And from a social perspective, “punish anyone who defects in a PD” makes sense but “punish anyone who doesn’t cook in TMC” risks leaving value on the table.
Maybe it would make sense to call them a “(something) Prisoner’s Dilemma” and a “(something else) Prisoner’s Dilemma” but I’m not sure what the somethings would be.
Later I used synergistic/discordant as these somethings.