No, it is not only designed to be beaten (by children), but designed to tick an artificially addictive skill curve as optimally as possible.
Not necessarily true in general. Many games have challenges/​achievements that only a small fraction of the playerbase (sometimes less than 1%) get, and even just beating the main story is sometimes less than 10%. (Though just from the stats we can’t tell how much of that is lack of skill vs. lack of desire).
To put it another way, some video game challenges are harder than most days at my job as a programmer.
Not necessarily true in general. Many games have challenges/​achievements that only a small fraction of the playerbase (sometimes less than 1%) get, and even just beating the main story is sometimes less than 10%. (Though just from the stats we can’t tell how much of that is lack of skill vs. lack of desire).
To put it another way, some video game challenges are harder than most days at my job as a programmer.