I think it’s a very common trait, but any Evo psych explanation I know would probably just be a just-so story.
Just So Story: The consequence of getting angry is treating someone badly, or from a game theoretical perspective, punishing them. Your perception of someone playing status games with low skill is a manifestation of the zero sum nature of status in tribes: Someone playing with low skill is a low status person trying to act and receive the benefits of being higher status, and it behooves you to punish them, in order to preserve or increase your own status. It’s easier for evolution to select for emotional reactions to things than for game theoretical calculations.
I think it’s a very common trait, but any Evo psych explanation I know would probably just be a just-so story.
Just So Story: The consequence of getting angry is treating someone badly, or from a game theoretical perspective, punishing them. Your perception of someone playing status games with low skill is a manifestation of the zero sum nature of status in tribes: Someone playing with low skill is a low status person trying to act and receive the benefits of being higher status, and it behooves you to punish them, in order to preserve or increase your own status. It’s easier for evolution to select for emotional reactions to things than for game theoretical calculations.