I agree that in the simulation one could have fake memories of the past of the simulation. But I don’t see a practical reason to run few minutes simulations (unless of a very important event) - fermi-solving simulation must run from the beginning of 20 century and until the civilization ends. Game-simulations also will be probably life-long. Even resurrection-simulations should be also lifelong. So I think that typical simulation length is around one human life. (one exception I could imagine—intense respawning in case of some problematic moment. In that case, there will be many respawnings around possible death event, but consequences of this idea is worrisome)
If we apply DA to the simulation, we should probably count false memories as real memories, because the length of false memories is also random, and there is no actual difference between precalculating false memories and actually running a simulation. However, the termination of the simulation is real.
But I don’t see a practical reason to run few minutes simulations
The main explanation that I’ve seen for why an advanced AI might run a lot of simulations is in order to better predict how humans would react in different situations (perhaps to learn to better manipulate humans, or to understand human value system, or maybe to achieve whatever theoretically pro-human goal was set in the AI’s utility function, ect). If so, then it likely would run a very large number of very short simulations, designed to put uploaded minds in very specific and very clearly designed unusual situations, and then end the simulation shortly afterwards. Likely if that was the goal it would run a very large number of iterations on the same scenario, each time varying the details ever so slightly, in order to try to find out exactally what makes us tick. For example, instead of philosophizing about the trolley car problem, it might just put a million different humans into that situation and see how each one of them reacts, and then iterate the situation ten thousand times with slight variations each time to see which variables change how humans will react.
If an AI does both (both short small-scale simulations and long universe-length simulations), then the number of short simulations would massively outnumber the number of long simulations, you could run quadrillions of them for the same resources as it takes to actually simulate an entire universe.
Yeah, I saw that. In fact looking back on that comment thread, it looks like we had almost the exact same debate there, heh, where I said that I didn’t think the simulation hypothesis was impossible but that I didn’t see the anthropic argument for it as convincing for several reasons.
Probably I also said it before, but SA is in fact comparison of prices. And it basically says that cheaper things are more often, and fakes are cheaper than real things. That is why we more often see images of a nuclear blast than real one.
And yes, there are many short simulations in our world, like dreams, thoughts, clips, pictures.
The thing is that this requires you to what “fake” and “real” are. In practice those are relative terms that refer to something cheaper and something more expensive in your world. So saying “maybe I’m a Boltzman brain” or “maybe I’m in a simulation” have the problem that you are trying to compare the world you know to a potentially more expensive world and saying “maybe my world is cheaper than it seems.” But since you haven’t experienced a more expensive version than the real world, you don’t even know what that would mean. Of course it is always possible, and even likely, that something is cheaper than it appears (even the real world) but it seems silly to describe that by saying “the real world is a fake world.” The words “the real world” refer to the only world you know, even if it is quite likely that that world is cheaper than it seems.
In other words, it is likely that the world is cheap; it is meaningless to say the world is fake.
We could explain it in terms of observations. Fake observation is the situation than you experience something that does not actually exist. For example, you watch a video of a volcanic eruption on youtube. It is computationally cheaper to create a copy a video of volcanic eruption than to actually create a volcano—and because of it, we see pictures about volcanic eruptions more often than actual ones.
It is not meaningless to say that the world is fake, if only observable surfaces of things are calculated like in a computer game, which computationally cheaper.
There can be a fake video of a volcanic eruption, because the video is a picture without the normal physical mechanism that causes such images. In other words, it only has the observable surface without the regular interior.
But it is not meaningful to say, “The whole world we know is fake.” Because for that to be true, the world has to be missing a regular interior. But the regular interior, say, of a volcanic eruption is the interior that volcanic eruptions normally have in fact, whatever that is; so by definition the interior is there. In other words you need to experience the version you call real in order to call another version fake. It might be that there is more stuff that you do not know about, but calling the world fake is not a good way to say this.
Instead, you should just say that there is more stuff in reality than you know about. There is no need to call the stuff you do know fake.
I meant that in a simulation most efforts go to the calculating of only the visible surface of the things. Inside details which are not affecting the visible surface, may be ignored, thus the computation will be computationally much cheaper than atom-precise level simulation. For example, all internal structure of Earth deeper that 100 km (and probably much less) may be ignored to get a very realistic simulation of the observation of a volcanic eruption.
We decide how much structure is needed to count as real by looking at how much structure is actually there. If volcanic eruptions have only 10 miles of structure, then only 10 miles of structure is needed for an eruption to be real.
This is perfectly obvious. How much structure is needed for a chair to count as a real chair? You decide that by looking at chairs and figuring out how much structure they actually have. You do not have some a priori idea of how much structure a chair needs, so that you can say that a chair is fake if it doesn’t have that structure. You first check how much structure normal chairs have; then if other things look like chairs but don’t have that structure, you can say they are fake.
In the same way, if normal eruptions have 10 miles of structure, but you find one that has not even 1 mile (e.g. a video), you can say it is fake. But you cannot say the one with 10 miles is fake because it doesn’t have 100 miles, when you have never even seen one with 100 miles.
It looks like the word “fake” is not very correct here. Let say illusion. If one creates a movie about volcanic eruption, he has to model only ways it will appear to the expected observer. It is often done in the cinema when they use pure CGI to make a clip as it is cheaper than actually filming real event.
Illusions in most cases are computationally cheaper than real processes and even detailed models. Even if they fild a real actress as it is cheaper than multiplication, the copying of her image creates many illusionary observation of a human, but in fact it is only a TV screen.
Personally, I lost point which you would like to prove. What is the main disagreement?
Whether the stuff that generates our experience can reasonably be described in terms that contrast it with real stuff. Illusion has the same problem as “fake.” The word is relative: it means something like a real thing, which isn’t actually a real thing. But basically real just means the normal stuff, and illusions and fake things mean things which are externally similar. But “the normal stuff” just refers to whatever is normal for us. So all of the stuff that seems normal to us, is real, and is not fake or illusory.
So, are the night dreams illusions or real objects? I think that they are illusions: When I see a mountain in my dream, it is an illusion, and my “wet neural net” generates only an image of its surface. However, in the dream, I think that it is real. So dreams are some form of immersive simulations. And as they are computationally cheaper, I see strange things like tsunami more often in dreams than in reality.
So, are the night dreams illusions or real objects? I think that they are illusions
I agree. But “they are illusions” only makes sense because they are illusions relative to the ones we see during the day, which are not illusions. In other words, as I said, fake or illusion is relative to real, so it only has meaning when you know about a real one.
In other words, if you lived all your life in a night dream and were never awake, the mountains in your dreams would not be illusions. They would be real. That does not mean they would be day mountains—they would be something different. But when the dreaming you said “this is a mountain,” the word “mountain” would refer to a dreamt mountain, not to a day one, since you would have never seen a day one and could not talk about them. So the dreaming you would say, “this is a real mountain,” and that would be true. But other awake people would say, “he sees an illusion,” and this would also be true. But that is because you and the awake people would be using “mountain” for different things. This is like what I said before about BBs.
I think there is one observable property of illusions, which become possible exactly because they are competitively cheap. And this is miracles. We constantly see flying mountains in the movies, in dreams, in pictures, but not in reality. If I have a lucid dream, I could recognise the difference between my idea of what is a mountain (a product of long-term geological history) and the fact that it has one peak and in the next second it has two peaks. This could make doubt about it consistency and often help to get lucidity in the dream.
So it is possible to learn about an illusion of something before I get the real one, if there is some unexpected (and computationally cheap) glitches.
“Miracles” doesn’t have a sufficiently well defined meaning for this purpose. I think you mean that real things tend to have more stability and permanence, and illusions tend to have less. And I agree: real mountains tend to stay the same, while illusory mountains like ones you are dreaming tend to change rapidly.
But this is relative, as I was saying before. There are real mountains, but there also real clouds, and real gusts of wind, even though clouds are less stable and permanent than mountains, and gusts of wind are less stable and permanent than clouds.
So if you lived all your life in a dream, the mountains you dreamed would be real. But as I said before, they would be “mountains” with a different meaning; as real things, they would be more like clouds in the real world.
Notice that if mountains in the real world suddenly multiplied or changed in a “miraculous” way, I would never conclude that the mountains were not real; I might conclude that there are other principles at work that I did not know about. Including that real mountains might have a relationship to something else that is similar to the relationship of an illusion to something real; but not that the mountains were not real.
if I see that mountain start to move, there will be a conflict between what I think they are—geological formations, and my observations, and I have to update my world model. Onу way to do so is to conclude that it is not a real geological mountain, but something which pretended (or was mistakenly observed as) to be a real mountain but after it starts to move, it will become clear that it was just an illusion. Maybe it was a large tree, or a videoprojection on a wall.
Sure. But then you will be relating the pretend mountain, to other mountains, which are still real ones. If all mountains start to move, you will not be able to do that. You will have to say, “Real mountains could not move before, but now they can.”
In fact, I will probably do a reality check, if I am in a dream, if I see something like “all mountains start to move”. I refer here to technics to reach lucid dreams that I know and often practice. Humans are unique as they are able to have completely immersive illusions of dreaming, but after all recognise them as dreams without wakening up.
But I got your point: definition of reality depends on the type of reality where one is living.
It seems weird to place a “price” on something like the Big Bang and the universe. For all we know, in some state of chaos or quantum uncertainty, the odds of something like a Big Bang happening eventually approaches 100%, which makes it basically “free” by some definition of the term. Especially if something like the Big Bang and the universe happens an infinite number of times, either sequentially or simultaneously.
Again, we don’t know that that’s true, but we don’t know it’s not true either.
I guess, but it’s cheaper to observe the sky in reality then it is on youtube. To observe the sky, you just have to look out the window; turning on your computer costs energy and such.
So in order for this to be coherent, I think you have to somehow make the case that our reality is in some extent rare or unlikely or expensive, and I’m not sure how you can do that without knowing more about the creation of the universe then we do, or how “common” the creation of universes is over...some scale (not even sure what scale you would use; over infinite periods of time? Over a multiverse? Does the question even make sense?)
In that case, I use just the same logic as Bostrom: each real civilization creates zillions of copies of some experiences. It already happened in form of dreams, movies and pictures.
Thus I normalize by the number of existing civilization and don’t have obscure questions about the nature of the universe or price of the big bang. I just assumed that inside the civilization rare experiences are often faked. They are rare because they are in some way expensive to create, like diamonds or volcanic observation, but their copies are cheap, like glass or pictures.
I agree that in the simulation one could have fake memories of the past of the simulation. But I don’t see a practical reason to run few minutes simulations (unless of a very important event) - fermi-solving simulation must run from the beginning of 20 century and until the civilization ends. Game-simulations also will be probably life-long. Even resurrection-simulations should be also lifelong. So I think that typical simulation length is around one human life. (one exception I could imagine—intense respawning in case of some problematic moment. In that case, there will be many respawnings around possible death event, but consequences of this idea is worrisome)
If we apply DA to the simulation, we should probably count false memories as real memories, because the length of false memories is also random, and there is no actual difference between precalculating false memories and actually running a simulation. However, the termination of the simulation is real.
The main explanation that I’ve seen for why an advanced AI might run a lot of simulations is in order to better predict how humans would react in different situations (perhaps to learn to better manipulate humans, or to understand human value system, or maybe to achieve whatever theoretically pro-human goal was set in the AI’s utility function, ect). If so, then it likely would run a very large number of very short simulations, designed to put uploaded minds in very specific and very clearly designed unusual situations, and then end the simulation shortly afterwards. Likely if that was the goal it would run a very large number of iterations on the same scenario, each time varying the details ever so slightly, in order to try to find out exactally what makes us tick. For example, instead of philosophizing about the trolley car problem, it might just put a million different humans into that situation and see how each one of them reacts, and then iterate the situation ten thousand times with slight variations each time to see which variables change how humans will react.
If an AI does both (both short small-scale simulations and long universe-length simulations), then the number of short simulations would massively outnumber the number of long simulations, you could run quadrillions of them for the same resources as it takes to actually simulate an entire universe.
Sounds convincing. I will think about it.
Did you see my map of the simulation argument by the way? http://lesswrong.com/lw/mv0/simulations_map_what_is_the_most_probable_type_of/
Yeah, I saw that. In fact looking back on that comment thread, it looks like we had almost the exact same debate there, heh, where I said that I didn’t think the simulation hypothesis was impossible but that I didn’t see the anthropic argument for it as convincing for several reasons.
Probably I also said it before, but SA is in fact comparison of prices. And it basically says that cheaper things are more often, and fakes are cheaper than real things. That is why we more often see images of a nuclear blast than real one.
And yes, there are many short simulations in our world, like dreams, thoughts, clips, pictures.
The thing is that this requires you to what “fake” and “real” are. In practice those are relative terms that refer to something cheaper and something more expensive in your world. So saying “maybe I’m a Boltzman brain” or “maybe I’m in a simulation” have the problem that you are trying to compare the world you know to a potentially more expensive world and saying “maybe my world is cheaper than it seems.” But since you haven’t experienced a more expensive version than the real world, you don’t even know what that would mean. Of course it is always possible, and even likely, that something is cheaper than it appears (even the real world) but it seems silly to describe that by saying “the real world is a fake world.” The words “the real world” refer to the only world you know, even if it is quite likely that that world is cheaper than it seems.
In other words, it is likely that the world is cheap; it is meaningless to say the world is fake.
We could explain it in terms of observations. Fake observation is the situation than you experience something that does not actually exist. For example, you watch a video of a volcanic eruption on youtube. It is computationally cheaper to create a copy a video of volcanic eruption than to actually create a volcano—and because of it, we see pictures about volcanic eruptions more often than actual ones.
It is not meaningless to say that the world is fake, if only observable surfaces of things are calculated like in a computer game, which computationally cheaper.
There can be a fake video of a volcanic eruption, because the video is a picture without the normal physical mechanism that causes such images. In other words, it only has the observable surface without the regular interior.
But it is not meaningful to say, “The whole world we know is fake.” Because for that to be true, the world has to be missing a regular interior. But the regular interior, say, of a volcanic eruption is the interior that volcanic eruptions normally have in fact, whatever that is; so by definition the interior is there. In other words you need to experience the version you call real in order to call another version fake. It might be that there is more stuff that you do not know about, but calling the world fake is not a good way to say this.
Instead, you should just say that there is more stuff in reality than you know about. There is no need to call the stuff you do know fake.
I meant that in a simulation most efforts go to the calculating of only the visible surface of the things. Inside details which are not affecting the visible surface, may be ignored, thus the computation will be computationally much cheaper than atom-precise level simulation. For example, all internal structure of Earth deeper that 100 km (and probably much less) may be ignored to get a very realistic simulation of the observation of a volcanic eruption.
We decide how much structure is needed to count as real by looking at how much structure is actually there. If volcanic eruptions have only 10 miles of structure, then only 10 miles of structure is needed for an eruption to be real.
This is perfectly obvious. How much structure is needed for a chair to count as a real chair? You decide that by looking at chairs and figuring out how much structure they actually have. You do not have some a priori idea of how much structure a chair needs, so that you can say that a chair is fake if it doesn’t have that structure. You first check how much structure normal chairs have; then if other things look like chairs but don’t have that structure, you can say they are fake.
In the same way, if normal eruptions have 10 miles of structure, but you find one that has not even 1 mile (e.g. a video), you can say it is fake. But you cannot say the one with 10 miles is fake because it doesn’t have 100 miles, when you have never even seen one with 100 miles.
It looks like the word “fake” is not very correct here. Let say illusion. If one creates a movie about volcanic eruption, he has to model only ways it will appear to the expected observer. It is often done in the cinema when they use pure CGI to make a clip as it is cheaper than actually filming real event.
Illusions in most cases are computationally cheaper than real processes and even detailed models. Even if they fild a real actress as it is cheaper than multiplication, the copying of her image creates many illusionary observation of a human, but in fact it is only a TV screen.
Personally, I lost point which you would like to prove. What is the main disagreement?
“What is the main disagreement?”
Whether the stuff that generates our experience can reasonably be described in terms that contrast it with real stuff. Illusion has the same problem as “fake.” The word is relative: it means something like a real thing, which isn’t actually a real thing. But basically real just means the normal stuff, and illusions and fake things mean things which are externally similar. But “the normal stuff” just refers to whatever is normal for us. So all of the stuff that seems normal to us, is real, and is not fake or illusory.
So, are the night dreams illusions or real objects? I think that they are illusions: When I see a mountain in my dream, it is an illusion, and my “wet neural net” generates only an image of its surface. However, in the dream, I think that it is real. So dreams are some form of immersive simulations. And as they are computationally cheaper, I see strange things like tsunami more often in dreams than in reality.
I agree. But “they are illusions” only makes sense because they are illusions relative to the ones we see during the day, which are not illusions. In other words, as I said, fake or illusion is relative to real, so it only has meaning when you know about a real one.
In other words, if you lived all your life in a night dream and were never awake, the mountains in your dreams would not be illusions. They would be real. That does not mean they would be day mountains—they would be something different. But when the dreaming you said “this is a mountain,” the word “mountain” would refer to a dreamt mountain, not to a day one, since you would have never seen a day one and could not talk about them. So the dreaming you would say, “this is a real mountain,” and that would be true. But other awake people would say, “he sees an illusion,” and this would also be true. But that is because you and the awake people would be using “mountain” for different things. This is like what I said before about BBs.
I think there is one observable property of illusions, which become possible exactly because they are competitively cheap. And this is miracles. We constantly see flying mountains in the movies, in dreams, in pictures, but not in reality. If I have a lucid dream, I could recognise the difference between my idea of what is a mountain (a product of long-term geological history) and the fact that it has one peak and in the next second it has two peaks. This could make doubt about it consistency and often help to get lucidity in the dream.
So it is possible to learn about an illusion of something before I get the real one, if there is some unexpected (and computationally cheap) glitches.
“Miracles” doesn’t have a sufficiently well defined meaning for this purpose. I think you mean that real things tend to have more stability and permanence, and illusions tend to have less. And I agree: real mountains tend to stay the same, while illusory mountains like ones you are dreaming tend to change rapidly.
But this is relative, as I was saying before. There are real mountains, but there also real clouds, and real gusts of wind, even though clouds are less stable and permanent than mountains, and gusts of wind are less stable and permanent than clouds.
So if you lived all your life in a dream, the mountains you dreamed would be real. But as I said before, they would be “mountains” with a different meaning; as real things, they would be more like clouds in the real world.
Notice that if mountains in the real world suddenly multiplied or changed in a “miraculous” way, I would never conclude that the mountains were not real; I might conclude that there are other principles at work that I did not know about. Including that real mountains might have a relationship to something else that is similar to the relationship of an illusion to something real; but not that the mountains were not real.
if I see that mountain start to move, there will be a conflict between what I think they are—geological formations, and my observations, and I have to update my world model. Onу way to do so is to conclude that it is not a real geological mountain, but something which pretended (or was mistakenly observed as) to be a real mountain but after it starts to move, it will become clear that it was just an illusion. Maybe it was a large tree, or a videoprojection on a wall.
Sure. But then you will be relating the pretend mountain, to other mountains, which are still real ones. If all mountains start to move, you will not be able to do that. You will have to say, “Real mountains could not move before, but now they can.”
In fact, I will probably do a reality check, if I am in a dream, if I see something like “all mountains start to move”. I refer here to technics to reach lucid dreams that I know and often practice. Humans are unique as they are able to have completely immersive illusions of dreaming, but after all recognise them as dreams without wakening up.
But I got your point: definition of reality depends on the type of reality where one is living.
It seems weird to place a “price” on something like the Big Bang and the universe. For all we know, in some state of chaos or quantum uncertainty, the odds of something like a Big Bang happening eventually approaches 100%, which makes it basically “free” by some definition of the term. Especially if something like the Big Bang and the universe happens an infinite number of times, either sequentially or simultaneously.
Again, we don’t know that that’s true, but we don’t know it’s not true either.
Maybe more correct is to say the price of the observation. It is cheaper to see a volcanic eruption in youtube than in reality.
I guess, but it’s cheaper to observe the sky in reality then it is on youtube. To observe the sky, you just have to look out the window; turning on your computer costs energy and such.
So in order for this to be coherent, I think you have to somehow make the case that our reality is in some extent rare or unlikely or expensive, and I’m not sure how you can do that without knowing more about the creation of the universe then we do, or how “common” the creation of universes is over...some scale (not even sure what scale you would use; over infinite periods of time? Over a multiverse? Does the question even make sense?)
In that case, I use just the same logic as Bostrom: each real civilization creates zillions of copies of some experiences. It already happened in form of dreams, movies and pictures.
Thus I normalize by the number of existing civilization and don’t have obscure questions about the nature of the universe or price of the big bang. I just assumed that inside the civilization rare experiences are often faked. They are rare because they are in some way expensive to create, like diamonds or volcanic observation, but their copies are cheap, like glass or pictures.