Catch: Some entertainment items aren’t available at a later date. For example, certain video games. (I’m looking at you, Atlus.)
Still good advice, just take into account future availability—especially if you care about having it new and not used.
Some entertainment items aren’t available at a later date.
Oh, good point. One natural (not artificially limited) case of this is: other players, and public servers, for online multiplayer games.
That’s actually a much better example than mine. Journey, for example, is fantastic, but a large part of what makes it so will be lost when the playerbase shrinks and/or the servers shut down.
Catch: Some entertainment items aren’t available at a later date. For example, certain video games. (I’m looking at you, Atlus.)
Still good advice, just take into account future availability—especially if you care about having it new and not used.
Oh, good point. One natural (not artificially limited) case of this is: other players, and public servers, for online multiplayer games.
That’s actually a much better example than mine. Journey, for example, is fantastic, but a large part of what makes it so will be lost when the playerbase shrinks and/or the servers shut down.