The healers may not appreciate being asked to work so much harder, just so that the DPSers can work a bit less hard, and “but this benefits the raid” may not suffice to persuade them.
I note also that healers are much less replaceable than DPS are—or at least, that was the way of things when I was playing WoW—and so the maintenance of healer morale is considerably more important for the guild than the maintenance of DPS morale, or potentially even finishing the encounter sooner or more successfully.
Very true! This is an excellent point. (Furthermore, healing is a more stressful role than DPSing, and healers are more prone to burnout—and raid healing takes more skill[1] than DPSing, so for these reasons they are certainly less replaceable; despite a raid needing much fewer healers than DPS, the supply of good healers is lower still.)
[1] Or, to be more precise: the combination of type of skill set + level of competence + disposition, that is required to play a good raid healer, is more rare than the corresponding things that are required to play a good DPSer.
I note also that healers are much less replaceable than DPS are—or at least, that was the way of things when I was playing WoW—and so the maintenance of healer morale is considerably more important for the guild than the maintenance of DPS morale, or potentially even finishing the encounter sooner or more successfully.
Very true! This is an excellent point. (Furthermore, healing is a more stressful role than DPSing, and healers are more prone to burnout—and raid healing takes more skill[1] than DPSing, so for these reasons they are certainly less replaceable; despite a raid needing much fewer healers than DPS, the supply of good healers is lower still.)
[1] Or, to be more precise: the combination of type of skill set + level of competence + disposition, that is required to play a good raid healer, is more rare than the corresponding things that are required to play a good DPSer.