The way the feeder is built, that wouldn’t really help. It dispenses a constant volume, not a set number of candies. I could try to reduce the dispensed volume further, but I think other techniques would be best to try first.
if the reward is in the system, I tend not to wait very long before using it.
This seems OK to me.
It’s not a problem except insofar as it interferes with some of the rules.
Or perhaps giving 1 candy per N points? Or giving a candy with probability 1/N?
These are the two big options I’m considering for next time. I’m leaning towards the “1 candy per N points” model, because that allows me to “gamify” the system with a big XP bar.
You could try “adulterating” the candy with something non-edible, like colored beads. It would fix the volume concerns, be easily adjustable, and possibly add a bit of variable reinforcement.
The way the feeder is built, that wouldn’t really help. It dispenses a constant volume, not a set number of candies. I could try to reduce the dispensed volume further, but I think other techniques would be best to try first.
It’s not a problem except insofar as it interferes with some of the rules.
These are the two big options I’m considering for next time. I’m leaning towards the “1 candy per N points” model, because that allows me to “gamify” the system with a big XP bar.
You could try “adulterating” the candy with something non-edible, like colored beads. It would fix the volume concerns, be easily adjustable, and possibly add a bit of variable reinforcement.