Not at all a serious suggestion, but it popped into my head: You could solve this problem by making other forms of money laundering more convenient than real estate.
(or making real estate laundering less convenient/riskier, but that’s not as funny a thought)
The use of real estate as a store of value/unit of exchange makes me think of an old Diablo II issue. Officially, the medium of exchange in D2 was gold. In practice, it was a relatively rare item called the Stone of Jordan.
How did this happen? For a time, a serious bug allowed players to dupe items easily. Many of them chose to dupe the Stone. After the bug was fixed, players were left with a relatively fixed supply of a high-value item that used little inventory space. It worked very well as both a store and a medium, modulo developer attempts to clean up dupes. Thereafter, I understand that most high-level transactions were done with what amounted to counterfeit currency.
I don’t know if that’s still the case. I do know at one point the developer created a quest that could only be triggered by destroying Stones, presumably in an attempt to get rid of the counterfeits.
Not at all a serious suggestion, but it popped into my head: You could solve this problem by making other forms of money laundering more convenient than real estate.
(or making real estate laundering less convenient/riskier, but that’s not as funny a thought)
The use of real estate as a store of value/unit of exchange makes me think of an old Diablo II issue. Officially, the medium of exchange in D2 was gold. In practice, it was a relatively rare item called the Stone of Jordan.
How did this happen? For a time, a serious bug allowed players to dupe items easily. Many of them chose to dupe the Stone. After the bug was fixed, players were left with a relatively fixed supply of a high-value item that used little inventory space. It worked very well as both a store and a medium, modulo developer attempts to clean up dupes. Thereafter, I understand that most high-level transactions were done with what amounted to counterfeit currency.
I don’t know if that’s still the case. I do know at one point the developer created a quest that could only be triggered by destroying Stones, presumably in an attempt to get rid of the counterfeits.