Certainly if you are in a simulated world, and I am controlling the simulation, I can pull the floor out from you instantly, I can transport you not only to any different location instantly, but change the orientation of your body, even how your body feels to you instantly. Indeed, if I am running the sim of you, I can create sensations in you by directly stimulating parts of the sim of your brain which in your real brain would be purely internal. I could make you feel intensely afraid every time you saw yourself in a mirror, I could make you see whatever I wanted as you looked at your hand, I could trigger face recognizers and have you recognizing your mother as you gazed at a robot or a pussy cat or a dinner plate.
Being less intrusive in to your brain, I can make things move in any fashion I choose at any time. I could create a billiards game where balls curved through the air, expanded and contracted, bounced off each other with extra energy, exploded, multiplied on the table, whatever. Your car could speed through the street at 10,000 mph.
I think the only constraint on the sim is temporary, it is what I can make your brain percieve by stimulating its simulated bits wherever I wish. And I can distort your wiring slowly enough so that you had the sensation of continuity but so your simulated nerves appeared to control extra limbs, mechanical objects, whatever. I could grow your intelligence in the sim by expanding the sim of your neocortex, you would feel yourself getting smarter.
I am not constrained to present to you a world which has any internal logic, or even consistent from moment to moment. Object permanence requires a continuity editor, it is easier to make a sim which doesn’t have object permanence for example.
Just what constraints do you think logic imposes that I may have been violating in my comment above?
Certainly if you are in a simulated world, and I am controlling the simulation, I can pull the floor out from you instantly, I can transport you not only to any different location instantly, but change the orientation of your body, even how your body feels to you instantly. Indeed, if I am running the sim of you, I can create sensations in you by directly stimulating parts of the sim of your brain which in your real brain would be purely internal. I could make you feel intensely afraid every time you saw yourself in a mirror, I could make you see whatever I wanted as you looked at your hand, I could trigger face recognizers and have you recognizing your mother as you gazed at a robot or a pussy cat or a dinner plate.
Being less intrusive in to your brain, I can make things move in any fashion I choose at any time. I could create a billiards game where balls curved through the air, expanded and contracted, bounced off each other with extra energy, exploded, multiplied on the table, whatever. Your car could speed through the street at 10,000 mph.
I think the only constraint on the sim is temporary, it is what I can make your brain percieve by stimulating its simulated bits wherever I wish. And I can distort your wiring slowly enough so that you had the sensation of continuity but so your simulated nerves appeared to control extra limbs, mechanical objects, whatever. I could grow your intelligence in the sim by expanding the sim of your neocortex, you would feel yourself getting smarter.
I am not constrained to present to you a world which has any internal logic, or even consistent from moment to moment. Object permanence requires a continuity editor, it is easier to make a sim which doesn’t have object permanence for example.
Just what constraints do you think logic imposes that I may have been violating in my comment above?