Interesting take. When I see “agenty” used on this site and related blogs, it usually seems to map to something like self-actualization or percieved locus of control, more psychological frameworks. I’d not thought too much about how different (or similar) it was to “agent” in decision theory and game-theoretical usage, which is not about the feeling of control, but about behavior selection according to legible reasoning.
Again, decision theory/game theory are not about “executing a knowable strategy” or “behavior selection according to legible reasoning”. They’re about what goal-directed behavior means, especially under partial information and in the presence of other goal-directed systems. The theory of decisions/games is the theory of how to achieve goals. Whether a legible strategy achieves a goal is mostly incidental to decision/game theory—there are some games where legibility/illegibility could convey an advantage, but that’s not really something that most game theorists study.
Interesting take. When I see “agenty” used on this site and related blogs, it usually seems to map to something like self-actualization or percieved locus of control, more psychological frameworks. I’d not thought too much about how different (or similar) it was to “agent” in decision theory and game-theoretical usage, which is not about the feeling of control, but about behavior selection according to legible reasoning.
Again, decision theory/game theory are not about “executing a knowable strategy” or “behavior selection according to legible reasoning”. They’re about what goal-directed behavior means, especially under partial information and in the presence of other goal-directed systems. The theory of decisions/games is the theory of how to achieve goals. Whether a legible strategy achieves a goal is mostly incidental to decision/game theory—there are some games where legibility/illegibility could convey an advantage, but that’s not really something that most game theorists study.