In making of starcraft 2 there was the issue of what mechanics to carry over from sc1. If a mechanic that is kept is a ascended bug you off course provide a clean implementation so the new games mechanic is not a bug. But it still means that the mechanic was not put in the palette by a human even if a human decides to keep it for the next game. The complex strategy spaces are discovered and proven rather than built or designed. If the game doesn’t play like it was designed but is not broken then it tends to not get fixed. In reverse if a designers balance doesn’t result in a good meta in the wild the onus is on the designers to introduce a patch that actually results in a healthy meta and not make players play in a specific way to keep the game working.
In making of starcraft 2 there was the issue of what mechanics to carry over from sc1. If a mechanic that is kept is a ascended bug you off course provide a clean implementation so the new games mechanic is not a bug. But it still means that the mechanic was not put in the palette by a human even if a human decides to keep it for the next game. The complex strategy spaces are discovered and proven rather than built or designed. If the game doesn’t play like it was designed but is not broken then it tends to not get fixed. In reverse if a designers balance doesn’t result in a good meta in the wild the onus is on the designers to introduce a patch that actually results in a healthy meta and not make players play in a specific way to keep the game working.