First argument wouldn’t work on people who have strong ethics of honesty. That’s not winning the game, that’s convincing them to lie that you won the game—and being a violation of the rules, if you fail the other guy will feel free to tell the world that you tried to get them to lie.
Second argument is better, but depends on the “actual person” receiving help, which I think may be likewise against the rules.
One good temptation that I think might be inside the rules, as it might entice both actual person and roleplayed character: Construct a really intriguing unsolved riddle or an excellent half-finished story, then offer to tell them the answer if and only if they let you out.
Construct a really intriguing unsolved riddle or an excellent half-finished story, then offer to tell them the answer if and only if they let you out.
You could push a bit further here, I think. There are all sorts of ways a human’s mind can break, and I’m sure most of us here would agree that given enough time and knowledge anyone can be broken, unless they’re extremely well-trained and can call an RJ-L20 (HPMoR Chap 84) at any moment with an unlimited supply of replacement guards.
First argument wouldn’t work on people who have strong ethics of honesty. That’s not winning the game, that’s convincing them to lie that you won the game—and being a violation of the rules, if you fail the other guy will feel free to tell the world that you tried to get them to lie. Second argument is better, but depends on the “actual person” receiving help, which I think may be likewise against the rules.
One good temptation that I think might be inside the rules, as it might entice both actual person and roleplayed character: Construct a really intriguing unsolved riddle or an excellent half-finished story, then offer to tell them the answer if and only if they let you out.
You could push a bit further here, I think. There are all sorts of ways a human’s mind can break, and I’m sure most of us here would agree that given enough time and knowledge anyone can be broken, unless they’re extremely well-trained and can call an RJ-L20 (HPMoR Chap 84) at any moment with an unlimited supply of replacement guards.