With your chess analogy, those moves that are forbidden are set by human minds and decisions. The game of chess itself is a product of human intelligence, and they can change the rules over time, and indeed they have.
Are you saying that morality works the same way? That what is morally forbidden are those things which most people find objectionable / assign negative value to?
They would be playing a different game..chess 2.0 or chess++. Plainly, you can’t have one player using the revised rules and her opponent the old ones.
Dude, you just said a minute ago that the word “chess” could be a family of different but related rulesets when I asked about castling, but now when it comes to changing en passant the game becomes something else entirely? I think you should respond to my question on that thread about a precise explanation of what you mean by “chess”, as I cannot figure out why some things count and others do not.
If you vary the way games work too much, you end with useless non-games (winning is undefinable, one player always wins...)
If you vary the way rationality works too much, you end up with paradox, quodlibet etc.
If you vary the rules of meta ethics too much, you end up with anyone being allowed to do anything, or nobody being allowed to do anything.
“The rules are made up” doesn’t mean the rules are abitrary.
There is a family of chess-type games, and they are different games, because they
are not intersubstitutable.
With your chess analogy, those moves that are forbidden are set by human minds and decisions. The game of chess itself is a product of human intelligence, and they can change the rules over time, and indeed they have.
Are you saying that morality works the same way? That what is morally forbidden are those things which most people find objectionable / assign negative value to?
Dude, you just said a minute ago that the word “chess” could be a family of different but related rulesets when I asked about castling, but now when it comes to changing en passant the game becomes something else entirely? I think you should respond to my question on that thread about a precise explanation of what you mean by “chess”, as I cannot figure out why some things count and others do not.
If you vary the way games work too much, you end with useless non-games (winning is undefinable, one player always wins...) If you vary the way rationality works too much, you end up with paradox, quodlibet etc. If you vary the rules of meta ethics too much, you end up with anyone being allowed to do anything, or nobody being allowed to do anything. “The rules are made up” doesn’t mean the rules are abitrary.
There is a family of chess-type games, and they are different games, because they are not intersubstitutable.