Well, we do call Call of Cthulhu the thinking man’s CCG (even though it’s no longer collectable). The resourcing decisions, the combat math, and the overall slower pacing, now that some of the “quick” combos are gone, are all positive qualities. While the decisions are more textured than in magic—and in play decisions are at least as critical as deck design decisions, it’s not too difficult to trace back out where important decisions occurred.
Although sometimes it’s “I shouldn’t have resourced that support destruction card when my odds of drawing another one were too low.” Which then teaches you to evaluate your decision within the local information you have available. All in all a decent help, I’d say.
I am of course biased. I play the game weekly with the 2007 world champ. Which will be happening in about an hour, actually...
Well, we do call Call of Cthulhu the thinking man’s CCG (even though it’s no longer collectable). The resourcing decisions, the combat math, and the overall slower pacing, now that some of the “quick” combos are gone, are all positive qualities. While the decisions are more textured than in magic—and in play decisions are at least as critical as deck design decisions, it’s not too difficult to trace back out where important decisions occurred.
Although sometimes it’s “I shouldn’t have resourced that support destruction card when my odds of drawing another one were too low.” Which then teaches you to evaluate your decision within the local information you have available. All in all a decent help, I’d say.
I am of course biased. I play the game weekly with the 2007 world champ. Which will be happening in about an hour, actually...