That’s right, I think that was the original point. But this example seems to be a bad one for making that point, because it’s punishing pro-social behavior. If you could show how punishing antisocial, defecting behavior had bad consequences, that would be interesting.
The solution for infinite iterated prisoners dilemma given in the opening post is an example of potential bad consequences for punishing anti-social defecting behavior. A single defection at any point in the infinitely long game causes both players to get the worst outcome in the limit.
If both players are perfectly rational and error-free then this is not fatal. However, a better strategy with reduced punishment and some mercy gets better outcomes in scenarios where those assumptions don’t hold.
That’s right, I think that was the original point. But this example seems to be a bad one for making that point, because it’s punishing pro-social behavior. If you could show how punishing antisocial, defecting behavior had bad consequences, that would be interesting.
The solution for infinite iterated prisoners dilemma given in the opening post is an example of potential bad consequences for punishing anti-social defecting behavior. A single defection at any point in the infinitely long game causes both players to get the worst outcome in the limit.
If both players are perfectly rational and error-free then this is not fatal. However, a better strategy with reduced punishment and some mercy gets better outcomes in scenarios where those assumptions don’t hold.
I agree, that’s a way better example because that type of punishment sounds like a potentially good strategy on the face of it.