Is there anything particularly quantum about this effect?
Using the simulator frame, one might think there’s space to tweak:
The basic physical laws
The fundamental constants
The “PRNG” (in an Everettian picture this looks kind of weird because its more like throwing out parts of the wavefunction to save on computation; reminds me a little of mangled worlds)
Perhaps the idea is that tweaking 1 & 2 results in worlds less interesting to the simulator?
Good question! Yeah, there’s nothing fundamentally quantum about this effect. But if the simulator wants to focus on universes with 1 & 2 fixed (e.g. if they’re trying to calculate the distribution of superintelligences across Tegmark IV), the PNRG (along with the initial conditions of the universe) seem like good places for a simulator to tweak things.
Is there anything particularly quantum about this effect?
Using the simulator frame, one might think there’s space to tweak:
The basic physical laws
The fundamental constants
The “PRNG” (in an Everettian picture this looks kind of weird because its more like throwing out parts of the wavefunction to save on computation; reminds me a little of mangled worlds)
Perhaps the idea is that tweaking 1 & 2 results in worlds less interesting to the simulator?
Good question! Yeah, there’s nothing fundamentally quantum about this effect. But if the simulator wants to focus on universes with 1 & 2 fixed (e.g. if they’re trying to calculate the distribution of superintelligences across Tegmark IV), the PNRG (along with the initial conditions of the universe) seem like good places for a simulator to tweak things.