Yes, this is exactly the innovation I was thinking about. With superconductors that fit in hats, you can also combine that self-observation with big data, predictive analytics, and thousands of neurologists/ML engineers/psychologists to identify trends and formulate standard strategies, to get people get themselves on the right track. You can basically open-source the research, Auto-GPT-style.
A billion 3d frames per year per 300 people will make a lot of internal phenomena stick out like a sore thumb, especially the internal phenomena that typically leads up to/away from peak alignment thoughtflow. Just have a “ding” sound when someone’s mind is going in the right direction, and a “dong” sound for the wrong directions.
Just have a “ding” sound when someone’s mind is going in the right direction, and a “dong” sound for the wrong directions
I’d definitely like to try that. The right UX would be a number that goes up as you get closer to the target headspace, with milestone numbers along the way, which each give you a reward. It should possibly be coupled with a puzzle game or a set of creative exercises or something. (Games are good because they can provide reward. If a person isn’t already productive it may be because they didn’t find practicing engineering deeply rewarding so this part of it might be important.)
Yes, this is exactly the innovation I was thinking about. With superconductors that fit in hats, you can also combine that self-observation with big data, predictive analytics, and thousands of neurologists/ML engineers/psychologists to identify trends and formulate standard strategies, to get people get themselves on the right track. You can basically open-source the research, Auto-GPT-style.
A billion 3d frames per year per 300 people will make a lot of internal phenomena stick out like a sore thumb, especially the internal phenomena that typically leads up to/away from peak alignment thoughtflow. Just have a “ding” sound when someone’s mind is going in the right direction, and a “dong” sound for the wrong directions.
functional Machine Intelligence Research Imaging
I’d definitely like to try that. The right UX would be a number that goes up as you get closer to the target headspace, with milestone numbers along the way, which each give you a reward. It should possibly be coupled with a puzzle game or a set of creative exercises or something. (Games are good because they can provide reward. If a person isn’t already productive it may be because they didn’t find practicing engineering deeply rewarding so this part of it might be important.)