Whether boredom is a universally pro-survival trait for any entity which is capable of feeling it (I’ve heard that turtles will starve if they aren’t given enough variety in their food) is a topic worth investigating. I bet that having some outward focus rather than just wanting internal states reliably increases the chances of survival.
On the other hand, “treat your inferiors as you would be treated by your superiors” is assuredly not a reliable method of doing well in a simulation, just considering the range of human art and the popularity of humor based on humiliation.
Are you more entertaining if you torture Sims or if you build the largest possible sustainable Sim city? It depends on the audience.
Whether boredom is a universally pro-survival trait for any entity which is capable of feeling it (I’ve heard that turtles will starve if they aren’t given enough variety in their food) is a topic worth investigating. I bet that having some outward focus rather than just wanting internal states reliably increases the chances of survival.
On the other hand, “treat your inferiors as you would be treated by your superiors” is assuredly not a reliable method of doing well in a simulation, just considering the range of human art and the popularity of humor based on humiliation.
Are you more entertaining if you torture Sims or if you build the largest possible sustainable Sim city? It depends on the audience.