The obvious thing is to ask people to consent before entering the game? It’s weird to get an email, out of the blue, with launch codes, telling you that you are now part of this game. While an email that spells out some of the explicit norms, and asks people to opt-in, seems great.
A light-touch intervention could just be giving people a link to click to get the launch codes, that shows some text spelling out norms like this, and ask people to only click the link if they actually want to participate.
EDIT: To be clear, I am participating in this, and would have opted-in—I just think it’s a really bad norm to not ask for consent first, when we’re putting people in a situation with real risks and social consequences, and with wildly differing perceptions of the depth of meaning in this event.
Well, I agree that in general you should ask consent before pulling people into any game, but I suppose that part of the purpose was precisely to see how people react to random responsibilities (which can definitely happen in real life). I mean, the Soviet probably didn’t bother to get Petrov’s consent before putting him in the control room. And all that’s required in our case is basically “please do nothing”… I didn’t receive the email, but I don’t think I would be upset by one message just asking to be ignored (an email asking me to actively do something to prevent destruction would have been a different kettle of fish).
Full disclosure: I clicked the button. Actually, I misclicked the button while hovering on it. I suppose that’s the reason why GitHub and similar services are very careful to hide the “delete repository” button behind long page scrolls and also add an additional “are you absolutely sure?” popup.
For the next Petrov Day, I think we should at least add the blocking popup instead of just having an “Are you sure?” title over the button. Being tricked into pushing the button is one thing, but it should not be possible to push the button purely by accident.
The problem is that people are entered aa a situation where they don’t necessarily understand the context and cultural expectations other people may have, could very reasonably misunderstand things, but are exposed to dede real and meaningful social risks if they do misunderstand things. Framings lakelike “sometimes you get random responsibilities” ONLY make sense a mutual understanding that thesethe situation is taken seriously, which empirically was obviously ot universal here.
I agree, but the people who actually received the codes are supposed to be carefully selected LW users, not totally random people. I would be quite impressed to learn that someone between those 100 users didn’t actually understand the context (on the other hand, I do expect random LW users who didn’t get codes to press the Red Button for the lulz without necessarily knowing the context, and I agree they shouldn’t be blamed for this).
That said, adding more things clarifying the context is probably good. Petrov himself surely didn’t have the context problem.
I was one of 270 last year and am one of 100 this year, I did not understand the context last year. Empirically, neither did Chris last year. Multiple people on the EA Forum have commented about not understanding the context
If it helps, here’s a comment I wrote last year trying to narrate my internal experience of reading the email (I then read the 2019 threads and eventually twigged how seriously people took it, but that was strongly not my prior—it wouldn’t even have occurred to me to ask the question ‘do people take this more seriously than a game?’)
The obvious thing is to ask people to consent before entering the game? It’s weird to get an email, out of the blue, with launch codes, telling you that you are now part of this game. While an email that spells out some of the explicit norms, and asks people to opt-in, seems great.
A light-touch intervention could just be giving people a link to click to get the launch codes, that shows some text spelling out norms like this, and ask people to only click the link if they actually want to participate.
EDIT: To be clear, I am participating in this, and would have opted-in—I just think it’s a really bad norm to not ask for consent first, when we’re putting people in a situation with real risks and social consequences, and with wildly differing perceptions of the depth of meaning in this event.
Well, I agree that in general you should ask consent before pulling people into any game, but I suppose that part of the purpose was precisely to see how people react to random responsibilities (which can definitely happen in real life). I mean, the Soviet probably didn’t bother to get Petrov’s consent before putting him in the control room. And all that’s required in our case is basically “please do nothing”… I didn’t receive the email, but I don’t think I would be upset by one message just asking to be ignored (an email asking me to actively do something to prevent destruction would have been a different kettle of fish).
Full disclosure: I clicked the button. Actually, I misclicked the button while hovering on it. I suppose that’s the reason why GitHub and similar services are very careful to hide the “delete repository” button behind long page scrolls and also add an additional “are you absolutely sure?” popup.
For the next Petrov Day, I think we should at least add the blocking popup instead of just having an “Are you sure?” title over the button. Being tricked into pushing the button is one thing, but it should not be possible to push the button purely by accident.
The problem is that people are entered aa a situation where they don’t necessarily understand the context and cultural expectations other people may have, could very reasonably misunderstand things, but are exposed to dede real and meaningful social risks if they do misunderstand things. Framings lakelike “sometimes you get random responsibilities” ONLY make sense a mutual understanding that thesethe situation is taken seriously, which empirically was obviously ot universal here.
I agree, but the people who actually received the codes are supposed to be carefully selected LW users, not totally random people. I would be quite impressed to learn that someone between those 100 users didn’t actually understand the context (on the other hand, I do expect random LW users who didn’t get codes to press the Red Button for the lulz without necessarily knowing the context, and I agree they shouldn’t be blamed for this).
That said, adding more things clarifying the context is probably good. Petrov himself surely didn’t have the context problem.
I was one of 270 last year and am one of 100 this year, I did not understand the context last year. Empirically, neither did Chris last year. Multiple people on the EA Forum have commented about not understanding the context
Ok, then I publicly declare to be quite impressed.
(I’ll treat this as further evidence that inferential distances tend to be longer than expected)
If it helps, here’s a comment I wrote last year trying to narrate my internal experience of reading the email (I then read the 2019 threads and eventually twigged how seriously people took it, but that was strongly not my prior—it wouldn’t even have occurred to me to ask the question ‘do people take this more seriously than a game?’)