I’m going to be starting a game soon, but I’d planned on doing it on another forum (which is home to a few LW lurkers—who knows, we may vote to move the thread!) I’ve been working out the initial rules over the past few weeks. Should I make mention of it here when it starts?
Yes, please do, and PM me. I haven’t played Nomic in a while, and would love to play with LW people. Is there some reason you don’t want to start with either Suber’s Initial Rules or “Rule 1: Players may modify these rules by majority vote”?
One problem with Suber’s Initial Rules is that they do not enforce timing—that my (sadly expired) Livejournal nomic lasted as long as it did I attribute in part to having explicit deadlines for turn-based play.
Yes. This structure is modified to immediately abstract the notion of mutability, chunk rules by abstraction so that audiences of different levels all feel like they have a focal point, and most importantly, realize from the start the idea of guiding principles for sets of rules. It’s an experiment, and one of the few initial primary principles is for players to make the game ever more fun to play.
I would love to see a LessWrong Nomic game.
I’m going to be starting a game soon, but I’d planned on doing it on another forum (which is home to a few LW lurkers—who knows, we may vote to move the thread!) I’ve been working out the initial rules over the past few weeks. Should I make mention of it here when it starts?
Yes, please do, and PM me. I haven’t played Nomic in a while, and would love to play with LW people. Is there some reason you don’t want to start with either Suber’s Initial Rules or “Rule 1: Players may modify these rules by majority vote”?
One problem with Suber’s Initial Rules is that they do not enforce timing—that my (sadly expired) Livejournal nomic lasted as long as it did I attribute in part to having explicit deadlines for turn-based play.
Yes. This structure is modified to immediately abstract the notion of mutability, chunk rules by abstraction so that audiences of different levels all feel like they have a focal point, and most importantly, realize from the start the idea of guiding principles for sets of rules. It’s an experiment, and one of the few initial primary principles is for players to make the game ever more fun to play.