“Should I work around X, or should I actively try to defeat X?”
I find that if I don’t see the path to victory, I can often hem and haw like that. A solution is “baby steps”.
Just start down one path, and see what you find. You don’t have to have to see the full path before taking a step. If you went down a bad path, you can backtrack and go down the other.
I’m guessing that I’m not the only one here biased towards thinking over doing.
Think, Choose, Do. More action, less contemplation.
This important divide is the question of optimizing around, or powering through.
The dangerous word there is “optimize”. Because everything can always be better. So I try to think of a goal, and then do worse. What’s the quickest, most half assed job I could do? How much of the problem would that solve? Get some solution as quick as you can, and then improve if you feel the need to. Often you won’t.
Generating quick solutions that at least do part of the job of solving things is something novel I have not considered before. Thinking about it now, it seems obvious most of my patches won’t be full counters to my problems inmost cases, anyway, so I might not lose as much potential efficiency as I think I am when finding quick solutions. Thanks!
I find that if I don’t see the path to victory, I can often hem and haw like that. A solution is “baby steps”.
Just start down one path, and see what you find. You don’t have to have to see the full path before taking a step. If you went down a bad path, you can backtrack and go down the other.
I’m guessing that I’m not the only one here biased towards thinking over doing. Think, Choose, Do. More action, less contemplation.
The dangerous word there is “optimize”. Because everything can always be better. So I try to think of a goal, and then do worse. What’s the quickest, most half assed job I could do? How much of the problem would that solve? Get some solution as quick as you can, and then improve if you feel the need to. Often you won’t.
Generating quick solutions that at least do part of the job of solving things is something novel I have not considered before. Thinking about it now, it seems obvious most of my patches won’t be full counters to my problems inmost cases, anyway, so I might not lose as much potential efficiency as I think I am when finding quick solutions. Thanks!