Due to the vast data requirements, most of the environments would have to be simulated. I suspect that this will make the agenda harder than it may seem at first glance—I think that the complexity of the real world was quite crucial, and that simulating environments that reach the appropriate level of complexity will be a very difficult task.
I’m skeptical of this. I think that it’s well within our capabilities to create a virtual environment with a degree of complexity comparable to the ancestral environment. For instance, the development of minecraft with all of it’s complexity can be upper bounded by the cost of paying ~25 developers over the course of 10 years. But the core features of the game, minecraft alpha, were done by a single person in his spare time over 2 years.
I think a smallish competent team with a 10-100 million dollar budget could easily throw together a virtual environment with ample complexity, possibly including developing FPGA’s or ASICs to run it at the required speed.
I’m skeptical of this. I think that it’s well within our capabilities to create a virtual environment with a degree of complexity comparable to the ancestral environment. For instance, the development of minecraft with all of it’s complexity can be upper bounded by the cost of paying ~25 developers over the course of 10 years. But the core features of the game, minecraft alpha, were done by a single person in his spare time over 2 years.
I think a smallish competent team with a 10-100 million dollar budget could easily throw together a virtual environment with ample complexity, possibly including developing FPGA’s or ASICs to run it at the required speed.