It’s interesting how the heuristic that makes you get better as a programmer/engineer (deliberately attack hard problems) is simultaneously a terrible one to apply when doing anything serious...
Yep, though it becomes less surprising when you consider that if we didn’t have any reason to attack hard problems, we wouldn’t need a heuristic to tell us not to. We don’t need a heuristic to remind us to not eat sand.
Programming, engineering, visual art, music, writing, it’s all similar. You do a lot of studies where you capture things in intricate and intimate detail, but when you go to make a product for a purpose, that history of studying tells you what to leave out to build a harmonious and compelling system.
Sculpture is probably a good metaphor for it.
Something in my brain really wants me to bring up Sturgeon’s Law here, so there it is :)
It’s interesting how the heuristic that makes you get better as a programmer/engineer (deliberately attack hard problems) is simultaneously a terrible one to apply when doing anything serious...
Yep, though it becomes less surprising when you consider that if we didn’t have any reason to attack hard problems, we wouldn’t need a heuristic to tell us not to. We don’t need a heuristic to remind us to not eat sand.
Programming, engineering, visual art, music, writing, it’s all similar. You do a lot of studies where you capture things in intricate and intimate detail, but when you go to make a product for a purpose, that history of studying tells you what to leave out to build a harmonious and compelling system.
Sculpture is probably a good metaphor for it.
Something in my brain really wants me to bring up Sturgeon’s Law here, so there it is :)