Wow. I’m kind of shocked that the programmer understands PRNGs well enough to come up with this strategy for controlling different parts of the game separately and yet thinks that initializing a bunch of PRNGs to exactly the same seed is a good idea.
Nice find, though. Thanks for the info!
(I note the page you linked is dated ~4 years ago; it seems possible this has changed since then.)
Wow. I’m kind of shocked that the programmer understands PRNGs well enough to come up with this strategy for controlling different parts of the game separately and yet thinks that initializing a bunch of PRNGs to exactly the same seed is a good idea.
Nice find, though. Thanks for the info!
(I note the page you linked is dated ~4 years ago; it seems possible this has changed since then.)