Looking down the thread, I think one or two others may have beat me to it too. But yes, It seems at least that Omega would be handing the programmers a really nice toy and (conditional on the programmers having the skill to wield it), well..
Yes, there is that catch, hrm… Could put something into the code that makes the inhabitants occasionally work on the problem, thus really deeply intertwining the two things.
This is what’s rather unsatisfactory with the notion of subjective experience as ‘computation’ - optimizations that do not affect the output may be unsafe from the inside perspective—even if the beings inside simulator sometimes work on the problem, the hyper-compiler might optimize too much out. Essentially, you end up with ‘zombie’ hypercomputers that don’t have anyone inside, and ‘non zombie’ hypercomputers inside of which beings really live.
Looking down the thread, I think one or two others may have beat me to it too. But yes, It seems at least that Omega would be handing the programmers a really nice toy and (conditional on the programmers having the skill to wield it), well..
Yes, there is that catch, hrm… Could put something into the code that makes the inhabitants occasionally work on the problem, thus really deeply intertwining the two things.
This is what’s rather unsatisfactory with the notion of subjective experience as ‘computation’ - optimizations that do not affect the output may be unsafe from the inside perspective—even if the beings inside simulator sometimes work on the problem, the hyper-compiler might optimize too much out. Essentially, you end up with ‘zombie’ hypercomputers that don’t have anyone inside, and ‘non zombie’ hypercomputers inside of which beings really live.