People used to imagine the internet working like a 3d game, with stores and online avatars for other customers at the store. This turned out to be not useful, the additional information isn’t helping the user.
Mobile apps used to be more like the PC desktop apps they came from, where gradually unnecessary elements have been hidden through flat UI design.
While I also kinda imagine an ai collaborating with a human with a little avatar that emotes, jumps around and points to things, looks distressed when there is no network connection...does this give the user true value?
Or will people find it annoying and instead we end up with “flat”, where chatbot outputs become terse and labeled by model confidence or if a specific claim has been fact checked.
For collaboration on job-like tasks that assumption might hold. For companionship and playful interactions I think the visual domain, possibly in VR/AR, will be found to be relevant and kept. Given our psychological priors, I also think for many people it may feel like a qualitative change in what kind of entity we are interacting with—from lifeless machine, over uncanny human imitation, to believable personality on another substrate.
Yeah, I also doubt that it will be the primary way of using AI. I’m just saying that AI avatar tech could exist soon and that it will change how the public views AI.
ChatGPT itself is in a bit of a similar situation. It changed the way many people think of AI, even for those who don’t find it particularly useful.
Absolutely. I kinda imagine Microsofts Cortana putting her ghostly fingers through foreground apps in windows, especially native Microsoft apps, to try to help the user out. She would seem to be actually physically helping you and/or actually existing in your computers desktop.
But it’s all vestigial and extra pixel rendering that isn’t helping the user accomplish anything. Even the concept of gender for the ai or a voice is vestigial.
My bet is that conversational agents get buy-in in the early days because of Skeuomorphism, but eventually are phased out in favour of more efficient interaction styles.
People used to imagine the internet working like a 3d game, with stores and online avatars for other customers at the store. This turned out to be not useful, the additional information isn’t helping the user.
Mobile apps used to be more like the PC desktop apps they came from, where gradually unnecessary elements have been hidden through flat UI design.
While I also kinda imagine an ai collaborating with a human with a little avatar that emotes, jumps around and points to things, looks distressed when there is no network connection...does this give the user true value?
Or will people find it annoying and instead we end up with “flat”, where chatbot outputs become terse and labeled by model confidence or if a specific claim has been fact checked.
For collaboration on job-like tasks that assumption might hold. For companionship and playful interactions I think the visual domain, possibly in VR/AR, will be found to be relevant and kept. Given our psychological priors, I also think for many people it may feel like a qualitative change in what kind of entity we are interacting with—from lifeless machine, over uncanny human imitation, to believable personality on another substrate.
Yeah, I also doubt that it will be the primary way of using AI. I’m just saying that AI avatar tech could exist soon and that it will change how the public views AI.
ChatGPT itself is in a bit of a similar situation. It changed the way many people think of AI, even for those who don’t find it particularly useful.
Absolutely. I kinda imagine Microsofts Cortana putting her ghostly fingers through foreground apps in windows, especially native Microsoft apps, to try to help the user out. She would seem to be actually physically helping you and/or actually existing in your computers desktop.
But it’s all vestigial and extra pixel rendering that isn’t helping the user accomplish anything. Even the concept of gender for the ai or a voice is vestigial.
My bet is that conversational agents get buy-in in the early days because of Skeuomorphism, but eventually are phased out in favour of more efficient interaction styles.