I read your idea of “a line that seems forcing for black”, and I interpreted it as being forcing for black in general, and responded in terms of memorizing optimal opening lines. It sounds like you meant a line that would cause Magnus in particular to respond in predictable ways? Sorry for missing that.
I can imagine a scenario with an uploaded beginner and an uploaded Magnus in a sealed virtual environment running on error-correcting hardware with a known initial state and a deterministic algorithm, and your argument goes through there, and in sufficiently similar scenarios.
Whereas I had in mind a much more chaotic scenario. For example, I expect Magnus’s moves to depend in part on the previous games he played, so predicting Magnus requires predicting all of those games, and thus the exponential tree of previous games. And I expect his moves to depend in part on his mood, eg how happy he’d be with a draw. So our disagreement could be mostly about the details of the hypothetical, such as how much time passes between creating the book and playing the game?
I read your idea of “a line that seems forcing for black”, and I interpreted it as being forcing for black in general
So to clarify: this interpretation was correct. I was assuming that a superintelligence cannot perfectly predict Magnus, pretty much for the reasons you mention (dependency on previous games, mood, etc.) But I then changed that standard when you said
I’m very confident that Magnus absolutely crushes a beginner who has been given a personal chess book, of normal book length, written by God.
Unlike a superintelligence, surely god could simulate Magnus perfectly no matter what; this is why I called the problem trivial—if you invoke god.
If you don’t invoke god (and thus can’t simulate magnus), I remain unsure. There are already games where world champions play the top move recommended by the engine 10 times in a row, and those have not been optimized for forcing lines. You may overestimate how much uncertainty or variance there really is. (Though again, if Magnus knows what you’re doing, it gets much harder since then he could just play a few deliberately bad moves and get you out of preparation.)
Yes, I used “God” to try to avoid ambiguity about (eg) how smart the superintelligence is, and ended up just introducing ambiguity about (eg) whether God plays dice. Oops. I think the God hypothetical ends up showing the usual thing: Oracles fail[1] at large/chaotic tasks, and succeed at small/narrow tasks. Sure, more things are small and narrow if you are God, but that’s not very illuminating.
So, back to an Oracle, not invoking God, writing a book of chess for a beginner, filling it with lines that are forcing for black, trying to get >50% of the tree. Why do we care, why are we discussing this? I think because chess is so much smaller and less chaotic than most domains we care about, so if an Oracle fails at chess, it’s probably going to also fail at AI alignment, theorem proving, pivotal acts, etc.
There’s some simple failure cases we should get out of the way:
As you said, if Magnus knows or suspects what he’s playing against, he plays a few lower probability moves and gets out of the predicted tree. Eg, 1. e4 d6 is a 1% response from Magnus. Or, if Magnus thinks he’s playing a beginner, then he uses the opportunity to experiment, and becomes less predictable. So assume that he plays normally, predictably.
If Magnus keeps playing when he’s in a lost position, it’s really hard for a move to be “forced” if all moves lead to a loss with correct play. One chess principle I got from a book: don’t resign before the end game if you don’t know that your opponent can play the end game well. Well, assume that Magnus resigns a lost position.
What if the beginner misremembers something, and plays the wrong move? How many moves can a beginner remember, working from an Oracle-created book that has everything pre-staged with optimized mnemonics? I assume 1,000 moves, perfect recall. 10 moves per page for a 100 page book.
So we need to optimize for lines that are forcing, short, and winning[2]. Shortness is important because a 40 move line where each move is 98% forced is overall ~45% forcing, and because we can fit more short lines into our beginner’s memory. If you search through all top-level chess games and find ones where the players play the engine-recommended move ten times in a row, that is optimizing for winning (from the players) and forcing (from the search). Ten moves isn’t long enough, we need ~30 moves for a typical game.
Terrible estimate: with 500,000 games in chessgames.com, say there are 50 games with forcing lines of ten moves, a 10,000x reduction. An Oracle can search better, for games that haven’t been played yet. So maybe if Oracle searched through 5 trillion games it would find a game with a forcing line of 20 moves? At some point I question whether chess can be both low variance enough to have these long forcing lines, and also high variance enough to have so many potential games to search through. Of course chess has ample variance if you allow white to play bad moves, but then you’re not winning.
Another approach, trying to find a forcing opening, running through the stats on chessgames.com in a greedy way, I get this “Nimzo-Indian, Samisch” variation, which seems to be playable for both sides, but perhaps slightly favors black:
d4 Nf6 (73% forced—Magnus games)
c4 e6 (72% forced—Magnus games)
Nc3 Bb4 (83% forced—all games)
a3 Bxc3+ (100% forced—all games)
bxc3 c5 (55% forced—all games)
f3 d5 (85% forced—all games)
Multiplying that through gets 20% forcing over six moves. So maybe Oracle is amazingly lucky and there are hitherto undiscovered forcing lines directly from this well-known position to lost positions for black, missed by Stockfish, AlphaZero, and all humans. Well, then Oracle still needs to cover another 30% of the tree and get just as lucky a few more times. If that happens, I think I’m in crisis of faith mode where I have to reevaluate whether grandmaster chess was an elaborate hoax. So many positions we thought were even turn out to be winning for white, everyone missed it, what happened?
Where “fail” means “no plan found”, “memory and time exhausted”, “here’s a plan that involves running a reasoner in real-time” or “feed me observations in real-time and ask me only to generate a local and by-default-inscrutable action”, as listed by so8res above.
I read your idea of “a line that seems forcing for black”, and I interpreted it as being forcing for black in general, and responded in terms of memorizing optimal opening lines. It sounds like you meant a line that would cause Magnus in particular to respond in predictable ways? Sorry for missing that.
I can imagine a scenario with an uploaded beginner and an uploaded Magnus in a sealed virtual environment running on error-correcting hardware with a known initial state and a deterministic algorithm, and your argument goes through there, and in sufficiently similar scenarios.
Whereas I had in mind a much more chaotic scenario. For example, I expect Magnus’s moves to depend in part on the previous games he played, so predicting Magnus requires predicting all of those games, and thus the exponential tree of previous games. And I expect his moves to depend in part on his mood, eg how happy he’d be with a draw. So our disagreement could be mostly about the details of the hypothetical, such as how much time passes between creating the book and playing the game?
So to clarify: this interpretation was correct. I was assuming that a superintelligence cannot perfectly predict Magnus, pretty much for the reasons you mention (dependency on previous games, mood, etc.) But I then changed that standard when you said
Unlike a superintelligence, surely god could simulate Magnus perfectly no matter what; this is why I called the problem trivial—if you invoke god.
If you don’t invoke god (and thus can’t simulate magnus), I remain unsure. There are already games where world champions play the top move recommended by the engine 10 times in a row, and those have not been optimized for forcing lines. You may overestimate how much uncertainty or variance there really is. (Though again, if Magnus knows what you’re doing, it gets much harder since then he could just play a few deliberately bad moves and get you out of preparation.)
Yes, I used “God” to try to avoid ambiguity about (eg) how smart the superintelligence is, and ended up just introducing ambiguity about (eg) whether God plays dice. Oops. I think the God hypothetical ends up showing the usual thing: Oracles fail[1] at large/chaotic tasks, and succeed at small/narrow tasks. Sure, more things are small and narrow if you are God, but that’s not very illuminating.
So, back to an Oracle, not invoking God, writing a book of chess for a beginner, filling it with lines that are forcing for black, trying to get >50% of the tree. Why do we care, why are we discussing this? I think because chess is so much smaller and less chaotic than most domains we care about, so if an Oracle fails at chess, it’s probably going to also fail at AI alignment, theorem proving, pivotal acts, etc.
There’s some simple failure cases we should get out of the way:
As you said, if Magnus knows or suspects what he’s playing against, he plays a few lower probability moves and gets out of the predicted tree. Eg,
1. e4 d6
is a 1% response from Magnus. Or, if Magnus thinks he’s playing a beginner, then he uses the opportunity to experiment, and becomes less predictable. So assume that he plays normally, predictably.If Magnus keeps playing when he’s in a lost position, it’s really hard for a move to be “forced” if all moves lead to a loss with correct play. One chess principle I got from a book: don’t resign before the end game if you don’t know that your opponent can play the end game well. Well, assume that Magnus resigns a lost position.
What if the beginner misremembers something, and plays the wrong move? How many moves can a beginner remember, working from an Oracle-created book that has everything pre-staged with optimized mnemonics? I assume 1,000 moves, perfect recall. 10 moves per page for a 100 page book.
So we need to optimize for lines that are forcing, short, and winning[2]. Shortness is important because a 40 move line where each move is 98% forced is overall ~45% forcing, and because we can fit more short lines into our beginner’s memory. If you search through all top-level chess games and find ones where the players play the engine-recommended move ten times in a row, that is optimizing for winning (from the players) and forcing (from the search). Ten moves isn’t long enough, we need ~30 moves for a typical game.
Terrible estimate: with 500,000 games in chessgames.com, say there are 50 games with forcing lines of ten moves, a 10,000x reduction. An Oracle can search better, for games that haven’t been played yet. So maybe if Oracle searched through 5 trillion games it would find a game with a forcing line of 20 moves? At some point I question whether chess can be both low variance enough to have these long forcing lines, and also high variance enough to have so many potential games to search through. Of course chess has ample variance if you allow white to play bad moves, but then you’re not winning.
Another approach, trying to find a forcing opening, running through the stats on chessgames.com in a greedy way, I get this “Nimzo-Indian, Samisch” variation, which seems to be playable for both sides, but perhaps slightly favors black:
d4 Nf6 (73% forced—Magnus games)
c4 e6 (72% forced—Magnus games)
Nc3 Bb4 (83% forced—all games)
a3 Bxc3+ (100% forced—all games)
bxc3 c5 (55% forced—all games)
f3 d5 (85% forced—all games)
Multiplying that through gets 20% forcing over six moves. So maybe Oracle is amazingly lucky and there are hitherto undiscovered forcing lines directly from this well-known position to lost positions for black, missed by Stockfish, AlphaZero, and all humans. Well, then Oracle still needs to cover another 30% of the tree and get just as lucky a few more times. If that happens, I think I’m in crisis of faith mode where I have to reevaluate whether grandmaster chess was an elaborate hoax. So many positions we thought were even turn out to be winning for white, everyone missed it, what happened?
Where “fail” means “no plan found”, “memory and time exhausted”, “here’s a plan that involves running a reasoner in real-time” or “feed me observations in real-time and ask me only to generate a local and by-default-inscrutable action”, as listed by so8res above.
It doesn’t help that chess players also search for lines that are forcing, short, and winning, at least some of the time.
You can consider me convinced that the “find forcing lines” approach isn’t going to work.
(How well the perfect book could “genuinely” teach someone is a different question, but that’s definitely not enough to beat Magnus.)