In my ideal world, everyone would forget that “zero sum”, “positive sum”, and “negative sum” were terms which applied to game theory at all, but otherwise keep using them as they are.
“Negative sum” makes sense (at least, some sense) as a statement to make about interactions, as opposed to games. We can classify an interaction as positive or negative based on a comparison to a world where it didn’t happen.
Unlike “zero-sum game”, a meaningful concept that the post carefully analyzes and extends, “negative-sum game” seems to have no meaning at all.
Yeahhh. Maybe I should have emphasized this more.
In my ideal world, everyone would forget that “zero sum”, “positive sum”, and “negative sum” were terms which applied to game theory at all, but otherwise keep using them as they are.
“Negative sum” makes sense (at least, some sense) as a statement to make about interactions, as opposed to games. We can classify an interaction as positive or negative based on a comparison to a world where it didn’t happen.
levels of simulacra, a term can refer either to realized utility or beliefs about utility.