I also wonder — the effect size of forbidding base-stealing would be small, <1%. Maybe the cost to player morale of forbidding an interesting part of the game is worse than the benefit. It’s unclear and I wouldn’t bet on it. But I think it does fit in with the view I have, that he’s arguing against, which is that it’s really hard to show that any individual agent is acting irrationally.
I also wonder — the effect size of forbidding base-stealing would be small, <1%. Maybe the cost to player morale of forbidding an interesting part of the game is worse than the benefit. It’s unclear and I wouldn’t bet on it. But I think it does fit in with the view I have, that he’s arguing against, which is that it’s really hard to show that any individual agent is acting irrationally.