It is a wholly inadequate analogy. Player Characters are supposed to be the ones with the agency, right? But most Player Characters are confined to a low-level domain of expertise(not metaethics, communication, social organization or economics, but scavenging and combat), and thus to do any good in the world must defer to someone with more high-level worldview(someone they should rightly trust well enough to tell them where humanity needs them), either that, or they tend to undergo their campaigns in some twisted amusement ride under the thumb of a perverse god(moloch, most likely), where straying from their specialization is simply not on offer.
In short; those who live life like a game, fulfilled and decisive, either must or at least should follow(or advise for) some higher authority who knows how to fit their domain into the broader needs of the species.
The rest of us, those of us more inclined to insatiable curiosity and pensivity, we are not player characters. We are the DMs who designed the game to keep its Player Characters happy in doing good.
It is a wholly inadequate analogy. Player Characters are supposed to be the ones with the agency, right? But most Player Characters are confined to a low-level domain of expertise(not metaethics, communication, social organization or economics, but scavenging and combat), and thus to do any good in the world must defer to someone with more high-level worldview(someone they should rightly trust well enough to tell them where humanity needs them), either that, or they tend to undergo their campaigns in some twisted amusement ride under the thumb of a perverse god(moloch, most likely), where straying from their specialization is simply not on offer.
In short; those who live life like a game, fulfilled and decisive, either must or at least should follow(or advise for) some higher authority who knows how to fit their domain into the broader needs of the species.
The rest of us, those of us more inclined to insatiable curiosity and pensivity, we are not player characters. We are the DMs who designed the game to keep its Player Characters happy in doing good.