I’ve thought about this myself before, and the concept that I personally arrived at, which has a lot in common with yours (and which may be useful?) is “Sportsmanship”.
Different teams fight against eachother, but they are not enemies. One tries their best to win, but the point is not winning, it’s playing the game. If you try to harm the opposite team, you’ve misunderstood the point of the game (e.g. you’re playing chess and decide to punch the other guy in the face).
I came up with this perspective to explain my unintuitive moral values and my dislike of naive herd morality which seeks to control other peoples behaviour. e.g. I don’t want other people to be nice to me, I want them to treat me however they wish as long as they’re not malicious. In response, I will treat them how I feel is appropriate, so I might get angry at them. This anger does not mean that I hate them or that I want to escalate the situation, and it doesn’t even mean that I want them to stop the behaviour which makes me angry. It doesn’t even mean that my anger is correct, maybe I’m just being immature, but being human, immaturity is perfectly forgivable.
Easy example: If this comment deserves downvotes, it should be downvoted, that’s not a malicious response at all. Less easy example: The police should be able to fight crime and even to be rough with criminals without any malice towards the criminals. In other words, I guess my personal ruleset is “It’s fine to be human, but don’t be malicious and don’t cause permanent damage”. It doesn’t offend me even when fights break out, but when the winner keeps going after the other guy has already lost, I feel a sense of disgust.
Edit: The core idea here seem to be playing roles, which are tasked with competing against different roles as part of the role itself, and these roles can be compared to players in a game. The difficulties here arrise from immersion in the game: One should not take their role too seriously, but neither should they stop playing their role. The police should not punish every criminal they see as much as possible, but neither should they let the criminal go free just because they’re playing the role of criminal (due to say, bad upbringing or poverty).
I’ve thought about this myself before, and the concept that I personally arrived at, which has a lot in common with yours (and which may be useful?) is “Sportsmanship”.
Different teams fight against eachother, but they are not enemies.
One tries their best to win, but the point is not winning, it’s playing the game.
If you try to harm the opposite team, you’ve misunderstood the point of the game (e.g. you’re playing chess and decide to punch the other guy in the face).
I came up with this perspective to explain my unintuitive moral values and my dislike of naive herd morality which seeks to control other peoples behaviour.
e.g. I don’t want other people to be nice to me, I want them to treat me however they wish as long as they’re not malicious. In response, I will treat them how I feel is appropriate, so I might get angry at them. This anger does not mean that I hate them or that I want to escalate the situation, and it doesn’t even mean that I want them to stop the behaviour which makes me angry. It doesn’t even mean that my anger is correct, maybe I’m just being immature, but being human, immaturity is perfectly forgivable.
Easy example: If this comment deserves downvotes, it should be downvoted, that’s not a malicious response at all.
Less easy example: The police should be able to fight crime and even to be rough with criminals without any malice towards the criminals.
In other words, I guess my personal ruleset is “It’s fine to be human, but don’t be malicious and don’t cause permanent damage”. It doesn’t offend me even when fights break out, but when the winner keeps going after the other guy has already lost, I feel a sense of disgust.
Edit: The core idea here seem to be playing roles, which are tasked with competing against different roles as part of the role itself, and these roles can be compared to players in a game. The difficulties here arrise from immersion in the game: One should not take their role too seriously, but neither should they stop playing their role. The police should not punish every criminal they see as much as possible, but neither should they let the criminal go free just because they’re playing the role of criminal (due to say, bad upbringing or poverty).