Was these games’ development objective to make the best AI they could that would win in all scenarios? I doubt that would be the most fun for human players to play against. Maybe humans wanted a predictable opponent.
In games with many players (where alliances are allowed), you could make the AI’s more likely to ally with each other and to gang up on the human player. This could make an 8-player game nearly impossible. But the goal is not to beat the human. The goal is for the AI to feel real (human), and be fun.
As you point out, the goal in this contest is very different.
Was these games’ development objective to make the best AI they could that would win in all scenarios? I doubt that would be the most fun for human players to play against. Maybe humans wanted a predictable opponent.
They want a fun opponent.
In games with many players (where alliances are allowed), you could make the AI’s more likely to ally with each other and to gang up on the human player. This could make an 8-player game nearly impossible. But the goal is not to beat the human. The goal is for the AI to feel real (human), and be fun.
As you point out, the goal in this contest is very different.