Going by projects I’ve coordinated, EAs often push for removing paper conflicts of interest over attaining actual skin in the game.
Copying over my responses:
re: Conflicts of interest:
My impression has been that a few people appraising my project work looked for ways to e.g. reduce Goodharting, or the risk that I might pay myself too much from the project budget. Also EA initiators sometimes post a fundraiser write-up for an official project with an official plan, that somewhat hides that they’re actually seeking funding for their own salaries to do that work (the former looks less like a personal conflict of interest *on paper*).
re: Skin in the game:
Bigger picture, the effects of our interventions aren’t going to affect us in a visceral and directly noticeable way (silly example: we’re not going to slip and fall from some defect in the malaria nets we fund). That seems hard to overcome in terms of loose feedback from far-away interventions, but I think it’s problematic that EAs also seem to underemphasise skin in the game for in-between steps where direct feedback is available. For example, EAs seem sometimes too ready to pontificate (me included) about how particular projects should be run or what a particular position involves, rather than rely on the opinions/directions of an experienced practician who would actually suffer the consequences of failing (or even be filtered out of their role) if they took actions that had negative practical effects for them. Or they might dissuade someone from initiating an EA project/service that seems risky to them in theory, rather than guide the initiator to test it out locally to constrain or cap the damage.
Two people asked me to clarify this claim:
Copying over my responses:
re: Conflicts of interest:
My impression has been that a few people appraising my project work looked for ways to e.g. reduce Goodharting, or the risk that I might pay myself too much from the project budget. Also EA initiators sometimes post a fundraiser write-up for an official project with an official plan, that somewhat hides that they’re actually seeking funding for their own salaries to do that work (the former looks less like a personal conflict of interest *on paper*).
re: Skin in the game:
Bigger picture, the effects of our interventions aren’t going to affect us in a visceral and directly noticeable way (silly example: we’re not going to slip and fall from some defect in the malaria nets we fund). That seems hard to overcome in terms of loose feedback from far-away interventions, but I think it’s problematic that EAs also seem to underemphasise skin in the game for in-between steps where direct feedback is available. For example, EAs seem sometimes too ready to pontificate (me included) about how particular projects should be run or what a particular position involves, rather than rely on the opinions/directions of an experienced practician who would actually suffer the consequences of failing (or even be filtered out of their role) if they took actions that had negative practical effects for them. Or they might dissuade someone from initiating an EA project/service that seems risky to them in theory, rather than guide the initiator to test it out locally to constrain or cap the damage.
This interview with Jacqueline Novogratz from Acumen Fund covers some practical approaches to attain skin in the game.