Are you considering starting with a text-based (or primarily text-only, with optional graphical elements) game? I think that could help a lot with the initial development hurdles and integration with LLMs. There’s already a lot of open source code for multiplayer text-based games which could give you a jumping off point. Using that to start with would let you get right into the important part of game design and integration with LLMs. Also, there’s some neat work that has already been done with single and multiplayer text-based games and LLMs. As for how to make a text-based game appealing to modern gamers, I’ve been thinking that the new art-creating models combined with some old text-based games to auto-generate art to optionally accompany the existing text descriptions of ‘rooms’ would be a very cool revamp of an old genre. Especially if the players can use in-game currency to create their own text-based game objects which the AI would then illustrate for them. (I’ve played multiplayer online text-based games where in-game currency was used to purchase creation of ‘rooms’ and ‘objects’, so the code for this is already available and well play-tested). I think a game where text-based generative creation aspects in combination with strategic challenges and resource acquisition / trade economy elements sounds like an ideal milieu for building experimental mini-games for human & AI agents within.
Safety Concern: I feel compelled to point out that you’d have to monitor the AI agents’ interactions with human players very closely and continuously because this has the potential to turn very dangerous very fast. An AI agent which strategically plans and takes actions including bargaining with humans is on a clear path to dangerous territory if left unchecked.
Are you considering starting with a text-based (or primarily text-only, with optional graphical elements) game? I think that could help a lot with the initial development hurdles and integration with LLMs. There’s already a lot of open source code for multiplayer text-based games which could give you a jumping off point. Using that to start with would let you get right into the important part of game design and integration with LLMs. Also, there’s some neat work that has already been done with single and multiplayer text-based games and LLMs.
As for how to make a text-based game appealing to modern gamers, I’ve been thinking that the new art-creating models combined with some old text-based games to auto-generate art to optionally accompany the existing text descriptions of ‘rooms’ would be a very cool revamp of an old genre. Especially if the players can use in-game currency to create their own text-based game objects which the AI would then illustrate for them. (I’ve played multiplayer online text-based games where in-game currency was used to purchase creation of ‘rooms’ and ‘objects’, so the code for this is already available and well play-tested). I think a game where text-based generative creation aspects in combination with strategic challenges and resource acquisition / trade economy elements sounds like an ideal milieu for building experimental mini-games for human & AI agents within.
Safety Concern: I feel compelled to point out that you’d have to monitor the AI agents’ interactions with human players very closely and continuously because this has the potential to turn very dangerous very fast. An AI agent which strategically plans and takes actions including bargaining with humans is on a clear path to dangerous territory if left unchecked.