I’d guess that the main AI-exacerbating thing that the game industry does is provoke consumers to subsidize hardware development. I don’t know if this is worth worrying about (have you weighed the numbers?), but do you plan on like, promoting low-spec art-styles to curb demand for increasing realism? :] I wonder if there’s a tension between realism and user-customizability that you might be able to inflame (typically, very detailed artstyles are more expensive to work in and are harder to kitbash, but it’s also possible that stronger hardware would simplify asset pipelines in some ways: raytracing could actually simplify a lot of lighting stuff, right?).
I’d guess that the main AI-exacerbating thing that the game industry does is provoke consumers to subsidize hardware development. I don’t know if this is worth worrying about (have you weighed the numbers?), but do you plan on like, promoting low-spec art-styles to curb demand for increasing realism? :] I wonder if there’s a tension between realism and user-customizability that you might be able to inflame (typically, very detailed artstyles are more expensive to work in and are harder to kitbash, but it’s also possible that stronger hardware would simplify asset pipelines in some ways: raytracing could actually simplify a lot of lighting stuff, right?).