I’m not seeing any (sorry I missed a word) much game design here.
My experience as a designer, building out a genre of “peacewagers” (games that aren’t zero sum but also aren’t strictly cooperative, the set of games where honest negotiation is possible.), is that it actually is very likely that someone who’s mostly worked in established genres would drastically underestimate the amount of design thought that is required to make a completely new kind of game work, and they’re trying to make a new kind of game, so I wouldn’t be surprised if they just fell over irrecoverably as soon as they strayed from the yellow brick road they have lived their whole lives within. When you’re building a new genre… you have to figure out so much about what can be done there, what the challenge is, and what the appeal is, and how to elegantly communicate all of that to players and make them want it.
So… I’ve been working on semi-cooperative games for a few years now, I might be able to help with that (I’m also familiar with rust, and have built a basic game engine of my own for some unreleased stuff (in C++)). But I don’t get the impression from the site that they appreciate the difficulty of design, that they’d appreciate me, so I haven’t applied.
I’m not seeing
any(sorry I missed a word) much game design here.My experience as a designer, building out a genre of “peacewagers” (games that aren’t zero sum but also aren’t strictly cooperative, the set of games where honest negotiation is possible.), is that it actually is very likely that someone who’s mostly worked in established genres would drastically underestimate the amount of design thought that is required to make a completely new kind of game work, and they’re trying to make a new kind of game, so I wouldn’t be surprised if they just fell over irrecoverably as soon as they strayed from the yellow brick road they have lived their whole lives within. When you’re building a new genre… you have to figure out so much about what can be done there, what the challenge is, and what the appeal is, and how to elegantly communicate all of that to players and make them want it.
So… I’ve been working on semi-cooperative games for a few years now, I might be able to help with that (I’m also familiar with rust, and have built a basic game engine of my own for some unreleased stuff (in C++)). But I don’t get the impression from the site that they appreciate the difficulty of design, that they’d appreciate me, so I haven’t applied.