Working as the programmer on a game, I would get bug reports from artists playing through themselves, often including their own hypothesis as to what was causing the issue. These issues were all obviously real and required immediate diagnosis, but over time (for issues with non-obvious causes) I learned to take the artists’ “helpful” speculations as indicators of where not to start looking.
Working as the programmer on a game, I would get bug reports from artists playing through themselves, often including their own hypothesis as to what was causing the issue. These issues were all obviously real and required immediate diagnosis, but over time (for issues with non-obvious causes) I learned to take the artists’ “helpful” speculations as indicators of where not to start looking.